A lot of insight and intrigue can be revealed about a character who sits and has a short conversation with another RPer, or even just a character’s own internal musings. People here do actually care about what your character is thinking. It may not be very convenient for them to be in the same area as your character currently is, or to have a run-in with your character, but that doesn't mean you should sit on the sidelines and watch. So, what I’d like to see is, if you are tuning in for RP (as in your pearl is on) and you’re going to be watching for an hour or more, I’d like for you to RP something. Doesn't have to be super lengthy, or super plot-filled, or involving others. It can just be your character, like I said, musing to themselves in their Mog House for 30 minutes. But its important for your character to make regular appearances and contributions, in one way or another.AvinaI think this is a good idea, and not just for those who are somewhat "sidelined". I think everyone should come prepared every time they attend an RP day with something already in mind that they can do solo for at least thirty minutes (less if your time-table is that thin). If you don't have to use it because you're able to get involved with other's RP, that's great! If you do use it, that's great too: others can see how your character is progressing and, if you're in a 'public area', you might even strike up RP with someone with similar interests, or someone who's just interested in general. Some of the best solo RP's that I've seen tend to be when someone does a normally mundane task that has some comedy elements (Garonne's epic battle with a spider while sweeping out cells during [.S] RP comes to mind), or just random silliness in general (Farseer's Smilebringer routine in Bastok, various character's interactions with their moogles).
– Though, I do differ on the idea of the solo RP happening inside a Mog House (hence why I didn't highlight that part). If you're on a time schedule that will not give you a chance to interact with others, that's fine. If you've got an open evening, I think it'd be better to be out in the open where others can possibly find you.
– Note to self: Sink claws into Avi and get working on that 'generic quests' list. There is RP fodder to be found that way, and some of it makes sense to be repeated…
Now, just a couple other things, starting with two technical things I'd like to see start happening:
The first is if people able to be online for the start of the RP timeslot, please be as ready (all mule-hops done, leveling parties finished up, etc) as close to the start time as possible, that way we can start forming up the OOC party quickly and transferring OOC chat to /party. We all tend to like to chat before we get down to RP, but there's been a few times that some of us have been kind of chomping at the bit to start while everyone is still chatting in the shell. This may include moving your character 'out of position' for a few minutes so you can get your invite, but for people who may have an earlier stop-time this could be a great help in getting/keeping them involved.
– Guilty of some of this, I know, since I always tend to have to go AFK just when RP starts… this is due to when we do RP mostly; between 4pm CST and 7pm CST weekdays and 10am CST to 2pm CST weekends, tends to be the most common time for me to be arriving at a shipper or receiver. Which is why I try to be logged in and sitting around, ready to go right at the start of the timeslot.
The second, please announce AFK's and returns with some vigilance if at all humanly possible. If your house is burning down or someone is dying or something other major happens, I think we can all understand it when someone disappears from their keyboard under such circumstances. But to suddenly go silent when you had reasonable opportunity to hit seven keys very quickly… yeah. Announcing returns is just as important; I've gotten snarked at by a few people when I walked by them and didn't say anything, because the last thing I saw from them was an "AFK" nearly a half-hour before..
– Another one I'm guilty of, at least when it comes to going AFK without announcing. 99.99% of the time, it's because what I'm getting up to do should only take me ten seconds, but somehow ends up taking ten minutes. I should just announce my AFKishness, no matter if I'm only planning on being up long enough to stretch my back. Cause I know that that's always going to be the moment that Kat decides he's hungry or Cory wants to take a walk…
So, some other things. I know some of us have what can be perceived to be 'unapproachable characters' but almost all of those who have these types of characters also have alts that are fairly easy-going. If someone is on their Unapproachable Character but nothing is going on, I don't think they'd mind too much most of the time if a request is made to switch to the easy-going ones. They're not mind readers, and often these characters are their default log-in choice.
– Totally guilty of this one myself. I know Draen isn't always easy to approach (particularly if you've got a male character, and especially right now for ANYBODY since she's having a nervous breakdown and can lash out at anyone), and logging into her over another character is just habit. Mirror, by contrast, has been developing into an awkwardly-social butterfly. If I'm not already involved in something or have plans, if someone would rather RP with him I'd rather switch than stand around solo RP'ing feeding the seagulls as Draen. Bonus reason (especially for the guys) to initiate RP with Mirror: getting Mirror's favor helps get you closer to Draen's good side, faster.
Another idea I'd like to throw out there that people might want to consider, is what I call a "Throw Away Character/Personality". The entire concept around this character/personality is to give you a reason to interact/RP when you're under a circumstance that you can't do so with your main or have no appropriate alts. They don't have an in-depth personality nor huge motives or involved backstory, and they're very easy to RP when you've got little time or not many ideas. At their most badass, they can be used to point a plot into a direction and then fade (or die) away once they're no longer needed.
– I'll use Path as an example. Path came about from me having Draen involved elsewhere, but I wanted to participate in an RP'd Assault. Path's entire character and motives can be summed up in just one sentence: she's an Aht Urghan native who left her inner-continent village to come to Whitegate and become a mercenary so she could make and send money back to her family. She's represented by me having the Mirke on ICly, and instead of knives she has blades that are somewhat between a kukri and a katana. And while I have gotten more mileage out of her than I originally considered, I have no real attachment to her and can very easily be handed a character death by anyone at any time.
1. It gives the appearance to others that there isn’t a lot of activity here, hence, a ‘dying shell.’ I know that having talked to the roleplayers within Tales of Vana’diel that there is still a lot of plot and storyline that we want to still see played out, that we’re not hitting a point of exhaustion of when it comes to our ideas, but we run risks if everyone isn’t contributing something because…I will be honest. With the exception of it coming from one specific person, there is NOTHING in RP that makes me panic more than seeing any variation of the words "What's the plan for today?" pop up in OOC chat or /tells when I know there was no structured (Mission-driven or Scheduled Events) RP scheduled/talked about at the end of the previous RP session. Automatically my brain starts to scramble to try to find ways to "fix" this "problem", and oftentimes leads me to becoming derailed/distracted – I end up focusing on trying to figure out what other people could be doing, rather than what I wanted to do.
2. When there are couple of specific characters who are driving the RP in such circumstances, people gradually start to feel more and more like the story revolves around the characters who come and readily get into RPing quite quickly, and people start to feel like their characters are insignificant. I don’t actually know of anyone who particularly wants to be the driving force behind the RP, which leads to…
3. …roleplayers getting burned out when it seems like RP won’t happen unless they do something. It also exhausts roleplayers creatively if they have to keep coming up with ideas and others choose to jump in when that idea works with their character.Avina
– Alright, before someone tries to bust me on this one, yes I have said it before, but context has been different: either I was making sure that someone else didn't have something planned before I stole the spotlight, or I was sick and trying to figure out if I wasn't going to be needed at all.
Not a single one of us is blameless when it comes to the RP doldrums we're kind of in (geez, look at all the ones I admit to…), but I think with a little work we can all personally improve a thing or two, and start reviving the overall RP content of the shell.
One last thing. Monday attendance in general has more often than not been very poor since we moved weekend RP to Sunday. I originally liked the idea of having two days back-to-back, but it's turning out to be a day that very little happens and then there's a huge gap in the last half of the week that's sort of wasted. Even more, according to the poll that was last done, the numbers that voted for Sun/Mon/Weds rarely reflects close to the numbers that normally show up on Monday. And seeing that, again according to the last poll, there wasn't going to be anyone who would be cut out completely if Monday was taken away, then perhaps we should again put it up to a vote.
… Geez, I've rambled a lot tonight…
Avina Admin replied
627 weeks ago