Blue KJ Admin replied

654 weeks ago

RP type: Social

Date: Saturday December 1st

Active Attendees:
Draenen
Kenjii (first as himself, later as a rogue)
Kirious
Muriru

Summary:
Kenjii finds Muriru in the Chocobo Stables. After remarking his intention to not train her unless she finds herself a new job, he takes her to a climb on Vomp Hill, saying that today she's getting her first weapon as a samurai. There, he gives Muriru a bow, and later a spear, asking the Tarutaru that she kills any sheep within sight. Muriru struggles a little with this new style of combat, but seems to not mind the feeling of her prey's flesh cutting through (as before she had only dealt killing blows with magic or with blunt weapons). She even tries to start some conversation as they proceed on the hill, but Kenjii is quit to cut any kind of chat.

Eventually, they find Carnero, the guardian of the hill, with an old great katana thrusted on its back. This being the Katayama Ichimonji. Muriru manages to defeat the monster despite her low energies, and the two then return home. On a final command, Kenjii forbids Muriru to train by herself with her new weapon.


last edited 654 weeks ago by Blue KJ
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Mae Admin replied

654 weeks ago

RP type: Social

Date: Saturday December 1st

Active Attendees:
Muriru
Kenjii (first as himself, later as a rogue)
Kirious
Draenen

Summary:

[[Going to leave Muri and Kenjii's event to them, as I didn't really have a good chance to commit to memory exactly what they were doing.]]

Kirious and Draenen return to the mire to explore it, and after finding more of the snake-women they end up in a chilly, foggy ship-graveyard. While investigating the first ship they come across, they have a slight misunderstanding as Draenen words a request from Grimalkin oddly, but the incident is quickly forgotten as they find what almost seems to be living quarters in the ruined ship. They continue further into the reef, and Kirious starts remembering bits and pieces; a cave where prisoners were once kept, landmarks, some behaviours of the snake and fish women, and even the location of an outpost that has a way to transport them to the mainland.

It is then that it becomes apparent that they're being followed, and after laying a very simple ambush manage to catch the man who has been following them. Interrogating the man gets them very little useful information… until Draenen notices a set of marks on the man's face. The man half-passes out just as the guard from inside the outpost comes outside to investigate the source of the yelling. Kirious takes out the guard, an Immortal, as Draenen tries to stabilize the man that had been following them; she thinks he has information about her missing sister.

Kirious points out that bringing the wounded man back through the reef is a bad idea, and instead insists on taking the portal inside the outpost to the mainland. However, he can't seem to remember how to work the portal for more than one trip, and sends Draenen and the man to the mainland. He returns to reef, first disposing the body of the Immortal, and makes his way back to the mire… only to encounter someone from his past.

Meanwhile on the mainland, Draenen carries the wounded man through the streets and eventually finds the residental area. Picking the lock on a long-unused room, she half-tends, half-tortures the man by cleaning and sewing shut the wound Kirous had inflicted on him to get information. The man is less than cooperative, and eventually Draenen leaves him , to try and figure out a way back to Nashmau by herself…
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When the hero enters to kill me, I will ask him to first explain to my grandchild why it is necessary to kill her beloved grandma. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

"How hard did you hit him?"
"Quite hard, actually. For some reason he irritated me." They stared back to where the Grolim lay.
"You're getting to be more like Belgarath every day," Silk told him. "You do more damage out of simple irritation than most men can do in a towering rage."

Blue KJ Admin replied

654 weeks ago

Posting to set the threads in the proper order. Thanks for the update!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


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