Avina Admin replied

679 weeks ago

Blue KJ Admin replied

679 weeks ago

I really don't think this is Olzhyria based on the furnshings that came from there… My vote, and hope, is that it would be Ulbuka… The encampment in the rivers steppe could be where one of its native tribes lives (Denali / Ogre sets, all native-like armor is described to be coming from there). Then again I expected it to be a lot more western-like than that.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Avina Admin replied

679 weeks ago

I can confirm that with all likelihood that building at the top of the city probably is a placeholder and not representative of what may actually occupy the top of the mountain. It's the San d'Orian Cathedral model they put up there, although it is missing the top section where the papsque would speak from.

Mae Admin replied

679 weeks ago

I'm thinking that Kj's guess is pretty close – the overall city design is closer to what I'd expect of a western continent than the Mithran Motherland. The cities themselves look a little European in their design, and the "waterways" zone made me think of sewers/catacombs that I've read about under Paris.The 'jungle' makes me think of a Black/Sherwood Forest theme, and I'm seeing a lot of cliffs and what could either be moors/heatherlands, or vineyards. And that little encampment could be gypsies or natives.
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When the hero enters to kill me, I will ask him to first explain to my grandchild why it is necessary to kill her beloved grandma. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

"How hard did you hit him?"
"Quite hard, actually. For some reason he irritated me." They stared back to where the Grolim lay.
"You're getting to be more like Belgarath every day," Silk told him. "You do more damage out of simple irritation than most men can do in a towering rage."

Avina Admin replied

679 weeks ago

The jungles make me wonder if they will perhaps expand this to include multiple continents and not just one.

Supposedly the announcement at Vanafest is they are planning something that lies somewhere between (in terms of overall content) the Abyssea/Add-on scenario battle content, and a full expansion. Fine by me, honestly. It would be neat though if they just expanded the world a bit and created new zones, etc, with some good battle content and some good quests. Honestly, a lot of what people complain about when it comes to Abyssea and Voidwatch is that they don't include their own zones and they are all zone rehashes. It's a shortcut that SE made to get the content out cheaply and quick… but their playerbase sees that.

A part of me really isn't clawing for new missions at this point… the game really does have quite a bit. But I would love some involved questlines… but who knows. If it leans closer to a full expansion I'd be thrilled either way lol

Xelo Dual Member replied

679 weeks ago

It wasn't necessarily just a "shortcut to be lazy," it was a shortcut to save space. On the PS2 hard drives they only had so much space to work with, and are just now getting the OK to exceed that original amount. A lot of people with the older non-40GB drives are going to have issues with not being able to update, and are going to get left in the dust.

But a lot of the old Chrono Cross team is/was working on FFXI, so that could also be a big part of the alternate dimensions thing.

Silverobi Inactive replied

678 weeks ago

On the 21st SE trademarked the name "Seekers of Adoulin". So it seems a Far West adventure is in the works~

Mae Admin replied

678 weeks ago

Me: LOOKIT THIS! *practically throws laptop in Kati's lap*
Kati: Oh, cool. New expansion?
Me: YES! *grabs laptop and sits back down, begins to re-read article*
Kati: *half a minute later* … Mae?
Me: … Uh-huh?
Kati: …. Did you just 'squee'?
Me: … … … (… maybe…)
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
When the hero enters to kill me, I will ask him to first explain to my grandchild why it is necessary to kill her beloved grandma. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

"How hard did you hit him?"
"Quite hard, actually. For some reason he irritated me." They stared back to where the Grolim lay.
"You're getting to be more like Belgarath every day," Silk told him. "You do more damage out of simple irritation than most men can do in a towering rage."

Blue KJ Admin replied

678 weeks ago

Must… stop…. the brainstorming….. *screams in pain holding her head*!!!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


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