"Well, well. Siren's Sword. And what are you? Adventurers, I heard. Yes, they told me you do have that eager look on your faces. Well, since you are looking for work, you might as well do some for me. A monster took my parcel from the courier who was carrying it. The courier said that he was attacked near the lighthouse in South Gustaberg. The adventurers I sent before failed to catch it, and the beast won't come out anymore. There must be a way to lure it out. I would have asked Dalzakk–he is very informed in such matters–but he's out of town, adventuring. What is with you people and this "adventuring" business? If you manage to bring it back to me, though, I'll give you a reward. I know that's what you people want."
Will RP this on 27th April 2012 as Xerses, if anyone is interested please send a tell in game. This is an actual fame 1 Bastok quest, repeteable. The reward is a few gil.
last edited
678 weeks ago
by
Blue KJ
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Blue KJ Admin replied
678 weeks ago