Blue KJ Admin replied

701 weeks ago

Hunts (see Definitions) are a series of optional side-quests in which the adventurer hunts down particularly strong monsters, which are usually causing trouble to the general public of a town or tribe, or sometimes a single person. The monsters being hunted are referred to as "NMs" and in some instances, "HNMs".

*************************************************************

Procedure

The procedure is quite simple. Once the adventurer obtains information of a Hunt through a bill delivered to the agency (and posted in this board), or an Elite Hunt bill from a previously decided NPC, the adventurer must then find the petitioner and speak with him or her to officially accept the Hunt[1]. After having spoken with the petitioner and choosing to accept the Hunt at the Hunt Registry (when possible), the adventurer must locate the NM, according to hints or directions from the petitioner, and defeat it.

There are some hunts which require the adventurer to complete additional tasks, such as giving acquired items to specific recipients. Upon completing the hunt, the adventurer must report back to the petitioner, from whom he will receive a reward. Every hunt has a specific reward, though it is not revealed to the adventurer until hunt completion. If the hunt was also available on the Hunt Registry, an additional reward of Scylds and Evoliths will be received.

Hunt Registries locations[2][3]

Ru'Lude Gardens (I-10)
Northern San d'Oria (E-8 )
Bastok Mines (I-9)
Port Windurst (B-5)
Kazham (F-9)
Norg (H-9)
Rabao (G-11)
Tavnazian Safehold (H-6)
Aht Urhgan Whitegate (L-8 )*
Nashmau (G-8 )*
Southern San d'Oria (S) (K-10)*
Bastok Markets (S) (G-4)*
Windurst Waters (S) (F-5)*

* These Hunts will be available only once the respective scenario is open to RP.

*************************************************************

Hunts

Hunt bills.
Information on regular Hunts are found on the forum hunting section[4]. Hunts can be difficult to deal with and their difficulty increases exponentially at each new rank. A Rank II hunt requires the characters to be leveled up at least 10 levels higher than a Rank I hunt.

The top Hunt marks at level X can only be beaten by character levels above 90, sometimes a group may be necessary.

*************************************************************

Elite Hunts (HNMs)

As the name suggests, Elite Hunts are more dangerous than regular Hunts. The bills for Elite Hunts can be obtained only by Personal requests from the leaders of the greatest kingdoms and tribes, and are not reported in the Hunt Registries. HNMs usually have several high attributes and special skills, making them extremely dangerous.

*************************************************************

OOC Notes

[1] This is suggested in order to be able to use the same NM for multiple RPs, so that everyone can choose to RP it how they want and won't have to worry about the NM having been used previously for another hunt.

[2] Hunt Registry NMs are not the only options to RP this. Mission NMs, quest NMs, BCNMs, KSNMs, ISNMs (once AU scenario starts), ENMs, ANNMs (once wotg scenario starts), Elite Training NMs and anything else you can think of are open to be roleplayed as a Hunt.

[3] To be discussed, but I think the hunts under "unknown realms" (VNMs) should be delayed until abyssea RP begins. One alternative would be to RP them while pretending they are not popped with abyssites.

[4] It is the RPer's duty to write the details and make up the monster's story and bill, at least a couple days before RPing it to give the others the chance to check it out and decide wether to accept to join or not. The NM doesn't have to be of extremely high level in order to be a challenge for a duo or a party. If you wish to RP taking an assault on Rampaging Ram, simply go as a lower job to sync at (make sure you warn about the sync in the bill). You don't need to make up things such as "the NM casts a mysterious spell that weakens the whole party's strength". You can simply pretend to still be at your original level, and that the NM you're fighting is actually stronger than it is in game. This also helps with making different RPs with the same NMs.


last edited 685 weeks ago by Blue KJ
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Please log in to post a reply.