Blue KJ Admin replied

738 weeks ago

10. The Legend of the Crystal Warriors

The legend begins as so.
The Beginning of everything was with the stone.

A long long ago, this beautiful living stone,
With its shining of seven colors banished the darkness,
Filled the world with life,
And gave birth to powerful gods.

Happiness and light blessed ages continued,
And soon the gods have gone to their sleep.
The name of this world is Vana'diel.

Sometime after, a great tribulation
Was about to fill this blessed land of Vana'diel.
The ancient seal, after resisting dark power for thousands of years,
Was broken and awakening the ending nightmare.

Innocent blood will flow through the great land.
The world will be enveloped by fear, sadness, and disparity.

However, this does not mean there is no hope…
There exists one star, shining brightly
Even through the nights of the harshest storms.
There exists a powerful song,
Not being vanished by the howls of any beasts.

That's right.
Proud ones,
Filled with wisdom, courage, and determination…

Now, awaken from the dark slumber.
Stand now, the legendary heroes.
The crystal warriors!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

11. The Rise of Jeuno

Just before the outbreak of the Crystal War, there appeared a strange new
leader of military brilliance and unnatural intelligence in Jeuno. As the
city slowly grew from a tiny fishing town, the new leader presented a plan
to the Bastok government to form a new nation-state: The Grand Duchy of Jeuno.
The president seeing this as a good chance to "neglect" his responsibilities
there and focus on the increase of beastmen. It was during this time that
in a feet only matched by Cid's engineering skills, the small town of Jeuno
became a teeming metropolis of trade and industry. Construction of great
bridges connecting the 3 nations was started and soon Jeuno took Bastok's
place as the most powerful of the nations.

Though having no real army, the Archduke's guards were recruited from the
best warriors around the world and trained in tactics never seen before.
Inspiring awe and a feeling of protection over the visitors to the town,
the guards were the finest example of the new age. With this in mind people
began settling in Jeuno and the town grew, not outwards, but up. Soon the
Duchy of Jeuno was seen as a spectacle and attracted even more visitors.
The people of Jeuno and indeed the world had only one person to thank,
the Archduke, Kam'lanaut.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

12. The Crystal War

The Shadow Lord…
No one knew where he came from and what brought his terrible wrath upon
the nations of Vana'diel, but everyone fear him. From his obsidian throne
in Xarcabard he launched a simultaneous attack on the great nations of
Vana'diel. Each nation was caught off guard by not only the precise timing,
but the massive amount of beastmen in the Shadow Lord's armies.
So began the Crystal War.

In Bastok the Quadav had tunneled through the mines to the north and began
launching attacks in the heart of Bastokan controlled territory. Also, from
the south, the Antican's who had pledge allegiance to the Shadow Lord as well
began to march through the ancient tunnels the Galka had used long ago to come
to the main continents. The Bastokans cut off from the rest of the war had to
devise a way to defeat both enemies. They agreed it would be best to close off
the mines and seal them in anyway possible. If they could, it would stop the
Antican push to the mainland, and force the Quadav to back through the mines
and launch an attack on the heavily fortified highlands. Though it would
succeed, countless Galka and Humes would give their lives.

In Windurst, the Yagudo massed themselves in their new nest in the mountains
to the north. Their war parties had taken control of any path to help. With
the greatest magic users in the land cut off from battle, the other nations
knew they had to clear the Yagudo from their path or the chances of victory
would be slim. 500 of the greatest San d'Orian knights offered to to venture
though the dangerous beastmen forces and into Sauromugue Champaign. There they
began the secret creation of an underground tunnel to traffic Taru through and
bring them up and around the Yagudo army. It was here at Garliage Citadel, the
temple from the times when San d'Oria controlled the region, that the greatest
knights of the time would fall. Orcs from the north having tracked the knights,
alerted the Yagudo. Waiting until the moment the tunnels deep within the
citadel were near complete, the Yagudo attacked in the thousands. The knights
trapped deep underground were no match and killed before they could react. The
Taru were now on their own.

The battle came to Windurst shortly there after. The Shadow Lord seeing an
opportunity to crush the powerful mages of Windurst he massed 30,000 of his
best troops. Protecting Windurst was less and 1000 - including cardians.
Pushing through the outer defenses of the Sarutabaruta the beastmen marched
on Odin's Gate. The Taru unleashed their magics upon the monsters, but they
rushed forth ignoring the countless spells raining down upon them. Just as
it looked like the town would be taken, there appeared a great light to the
east. As the light dimmed and the attention of the combatants turned to it,
the visage of a small Taru and a giant beast could be seen. It was
Karaha-Baruha, and next to him his summoned beast, Fenrir. Jumping towards the
hordes of the Shadow Lord's elite Fenrir ripped through them. with each swing
the great beast knocked dozens of beastmen to the ground. The horde's fled
from the battlefield, the great beast striking them down as they ran. And
suddenly, just as quickly as the two appeared Baruha and Fenrir vanished
…forever.

At San d'Oria the situation was not as good. To their south, the birth place
of the Dragon King and now a home to a monastery had been taken over by Orcs
as their stronghold. With the mass of the San d'Orian army on the front lines
there, the orcs sneaking around from the west was unnoticed. In the mountains
around the city, the Orcs constructed a great fortress to launch an assault
directly on the capital. The Royal family knowing the towns remaining garrison
could not defend against a direct assault, they did the unthinkable. A Royal
Knight was sent into the fort with "secret documents" to be captured. Amongst
these papers was information regarding a weapon of such strength that army's
would bow to it's will - Lightbringer. San d'Oria had essentially betrayed
their longtime friends the Tavnazians, and the Orcs thirsting for limitless
power on the battlefield turned their attentions to the other city.

The Orcs, sending every last beastman not needed elsewhere launched the largest
attack of the war. With over 100,000 beastmen, the forces of Tavnazia would
stand no chance. Though the massing numbers alerted the other nations, few
reserves could be sent to help protect the city. As night fell, the Orcs
launched their offensive, crashing through the walls of Tavnazia with their
great war beasts and assault platforms. The forces of Tavnazia were
outnumbered, every taru, mithra, hume, and galka fell along since the Elvaan.
The head families of the town along with many citizens, but as day broke the
tunnels under the city were filled with beastmen and most who attempted escape
only found death. What happened next haunts the thoughts of all those who lived
through the Crystal War. In an explosion that shook the entire world, the
great penninsula broke off from the mainland, it's only connection sunk
beneath the sea. The city in ruins and all citizens thought dead, any attempt
to launch a rescue was abandoned, as the trek there would be near impossible
now. Though the cause was unknown, many speculate it was a Orc secret weapon
which went off by mistake. It was at Tavnazia that the forces of light suffered
their greatest defeat. But, it was what many consider the turning point of the
war.

Though Tavnazia had been destroyed, so had the majority of the beastman army,
driving the hordes of Orcs, Yagado, and Quadav into hiding. Also, the defeat
had united the races of light like never before. Seeing this, the Shadow Lord
tried to enlist the help of the Sahagin and Tonberry, but few agreed to help
him. It was at this time Archduke Kam'lanaut of Jueno rallied the remaining
troops and united as one force in his city for a to march north and defeat
the Shadow Lord once and for all. The Shadow Lord not wanting to give them
the chance to gather launched and attack on Jeuno with his Gigas warriors
from Quifim. Though larger and stronger the Gigas forces were pushed back
by the sheer will of the allied forces. The few remaining Gigas retreated
into Delkfutt's Tower, Kam'lanaut's forces did not follow.

After this victory the allied forces began to prepare for the final battle
which they knew would cost many lives. To give them the upper hand, under
the direction of Kam'lanaut, the great engineer Cid began construction of
a secret weapon. This weapon, was a boat, which flew through the air.
Based on an old set of blueprints, the airships of today are fitted with
crystal-powered engines that were introduced by the Archduke. With lift
provided by unique revolving wings and propulsion supplied by the crystal
engine, airships are capable of nearly vertical takeoffs and landings from
their waterfront ports.Holding dozens of cannons, the "airship" as it was
called, was the perfect siege weapon. Finally a ship was constructed named
"First Ship", but the construction of it was taking far too long and the
forces of light could not hold on much longer. Shortly after it's maiden
voyage, the decision was made to attack Xarcabard without their new weapon.

The remaining soldiers of the allied forces marched to Xarcabard, where the
Demons, the most elite of the Shadow Lord forces made their final stand. Led
by the Bastok champion (and grandson of Ulrich), Volker, the allies charged the
Castle Zvhal. The Demon's power was unmatchable by any man, the allies were
unable to break through their powerful armor. Volker, gathering the heroes of
all 5 races, broke through the front lines. Battling his way into the castle,
Volker climbed to the tallest tower, where the Shadow Lord waited. The heroes
overpowered the Shadow Lord defeating him and banishing his darkness from
the world, the demons below on the battlefield vanished.

Thus the Crystal War drew to an end, with victory marred by the uncountable
corpses scattered throughout the devastated lands and cities of Vana'diel.
The world was changed forever.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

13. The Age of Adventurers

Although the war had ended, the long-suffering nations of Vana'diel pledged
to maintain their alliance. Each nation built a consulate in their sister
countries. The Duchy of Jeuno refitted the airships of war for travel, opening
the air travel agency between itself and Bastok. Upon witnessing the successful
operation of the Bastokan airship service, the previously skeptical nations of
San d'oria and Windurst raced to refit their own ports for airship use.
These developments led to the birth of a new large-scale, high-speed
transportation service for each country. Also consulates were placed by each
nation in the others and communication between the kingdoms was at an all time
high. It was a time for the nations of Vana'diel to be brought closer together,
and a promising new era of peace and prosperity was at hand.

Or so the nations of the world had hoped.

In reality, the beastmen who were not at Xarcabard had regrouped and
continued in the construction of their strongholds. The Orcs control of
Davoi and Gheslba remained solid and previous homes of the Yagudo and
Quadav were untouched. Although they no longer communicated amongst each
other, they still continued looting, plundering and terrorizing the
people of Vana'diel. But nothing was done…

Still, the three great nations continued to mistrust one another. Keeping
their few soldiers left from the war in their capitals, they sought new ways
to counter the beastmen. It was at this time they began employing a new
generation of independent youth to deal with the situation on an individual
level. They were intrepid souls who followed their own beliefs, moving freely
from city to city in spite of their own national allegiances. 3 great heroes
arose during this time.

The first was a Galka named Zeid, who was born War Cloud, friend of the now
dead talekeeper Raogrimm. Angered by his friends death, Zeid bowed to the will
of the dark spirits of Vana'diel and became the Dark Knight. Though from
Bastok, he held no allegiance and no honor to anyone but himself. The next
was the leader of Tenshodo, a smuggling group located deep within the back
alleys of Jeuno, Aldo. Born in Tavnazia, he barely escaped the country's
demise as a child(he was the little boy in the intro movie), but grew to
be a courageous man. Coming to prominence in the Crystal War as a source
of smuggling war materials from the far east, Aldo and Tenshodo, played an
important role in the "underground" operations of the city. His sister, Verena,
though not as an important figure would play a role in this tale to come. Given
a strange gift to communicate with Animals and Beastmen, she befriended the
local Goblin population living in jeuno. Though, it would not last, as the
adventurers this age was so aptly named after would mistakenly kill her best
friend, a goblin named Fickblix. Though saddened, Verena still held a hope that
someday things would change, and beastmen and the 5 races would live peacfully.
The last was the daughter of the leader of the pirates of Norg, Lion. After the
war, the high seas were free to those who would control them. Members of
Tenshodo, under the leadership Gilgamesh, a pirate and former Tavnazian set up
a base deep within the coast of Elshimo. Appearances can be deceiving however,
as Aldo and Gilgamesh used their far reaching operatives to gain knowledge on
all the kingdoms. Lion was their scout, sent to check to see if rumors found
were true. Zeid, Aldo, and Lion - these three heroes would be charged with
a great task, with the fate of the world hanging in the balance.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

14. Return of the Shadow Lord

It is said that those who forget history are doomed to repeat it.
The people of Vana'diel had not forgotten history, but the lessons learned.
And so it came to pass that 20 years after the victory at Xarcabard, that
indeed, the true battle for the fate of Vana'diel would begin. The three
kingdoms squabbled amongst themselves and continued to bicker over territorial
boundaries. It was at this time that after 100 years, Conflict was reinstated.
The nations hired out adventurers to go off and compete in distant lands to
gain them territory. While all the nations put on a polite face for each
other, the tension still rose between their leaders. It was during this time
the beastmen set their plans into motion. Secretly meeting under the dark
banner of a "new master" the Orc, Yagudo, and Quadav hatched a plan to
resurrect the Shadow Lord.

Meanwhile, our three heroes also heard of such rumors. Lion was sent to
investigate strange rituals that were being performed in dark circles of
power deep within strongholds held by the beastmen. Using her stealthy
skills she overheard their plans. The beastmen were going to use "magicite",
ancient crystals, to resurrect the Shadow Lord. But to do so they first needed
to gather the great seals placed on his tomb. Each nation had one of the seals
in its possession, but before Lion could return and report what she had heard,
the seals were stolen in the night by beastmen raiding parties. With no idea
what to do next, Aldo met with Archduke Kam'lanaut to discuss where to proceed.
The archduke told him of the location of the one final seal and the magicite.
Aldo sent Lion to the locations of the Magicite, and though she traveled
quickly, the beastmen were still one step ahead of her.

as if something was hurrying their pace…

In the north at the last seal placed upon the tomb, hidden in Fei Yin, Zeid
discovered just how well prepared the beastmen were. The seal was gone, but
the stranger thing he thought, was how could the beastmen know the location
of the magicite AND the seals. There were darker things at work than just the
beastmen. But, it mattered little now. Lion and Zeid hurried to Xarcabard, only
to find it filled once more with demons. Were they too late? Fighting their
way to the tallest tower of Castle Zvhal, Zeid found the tomb of the
Shadow Lord….
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

15. Redemption

The Shadow Lord had been reborn using all the power of Vana'diel to bring him
back to the world of the living. Zeid having faced him before during the
Crystal War stood his ground. Defeating the Shadow Lord again, the went for
the killing blow. But, something was different this time. The Shadow Lord
seemed familiar to him. He looked closer, and inside he saw an old friend.
It was Raogrimm…

Weakened, the once might Shadow Lord fell to his hands and knees before Zeid.
Kneeling to his side, Zeid couldn't believe what he had seen. Raogrimm was
indeed alive, and he was the Shadow Lord. With his last breaths Raogrimm
explained what had happened. As the talekeeper for the galka he had held in so
much pain and anger of his people. When Cornelia had died he let his rage
consume him and before freezing to death he made a pact with the dark forces
of Vana'diel to bow to them if he could have his revenge. Since then he had
been trapped in an abyss of rage and madness. It was Zeid, who had set him
free. Helping Raogrimm to his feet to carry him out the castle, Zeid failed
to notice the new guests.

clap…clap…clap…

Turning around, the two saw a most unexpected face. Archduke Kam'lanaut.
Laughing at the "touching" scene he explained to the two that the whole thing
has been a diversion, orchestrated over 30 years ago. Using the "Shadow Lord"
to suck the last of the power from the great seal of Vana'diel, Kam'lanaut
could now enact his real plans. Using his Zilart powers he summoned for
the great Crystal Warriors, protectors of the seal and saviors of the world
to "do away" with the people of Vana'diel and cleanse his world. With
his brother Eald'narche, the two Zilart could again begin their mad quest
to unlock the heavens and be one with their god. A plot, over thousands of
years, finally coming to it's conclusion.

Zeid rushed forth towards Kam'lanaut, but the Crystal Warriors blocked his
path, knocking him to the ground. Lion rushing into the chamber saw the
event as it's conclusion, the two Zilart brothers warping away to safety.
Just as the Crystal Warriors turned their attentions to Lion, Raogrimm
let out a great roar. He had been used, and would not let his friend die
because of it. Summoning the last of his power, he transformed once again
into the Shadow Lord. Lion grabbing Zeid fled from the castle, as the Shadow
Lord made his final stand. Though hopelessly overpowered, Raogrimm held off
the Crystal Warriors just long enough, until before him stood a vision of
his darling Cornelia, and an explosion rocked the lands of Xarcabard.

The Shadow Lord was no more…
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

16. Reason to the Rhyme

Leaving Zeid with Aldo, Lion returned to Norg to discuss the situation
with her father, Gilgamesh. How the two Zilart had survived this long
still remained a mystery, but a new question had been raised. The Legend
of the Crystal Warriors, a story told to children about the saving for
the people of Vana'diel…
had it come to pass?


"Sometime after, a great tribulation
Was about to fill this blessed land of Vana'diel.
The ancient seal, after resisting dark power for thousands of years,
Was broken and awakening the ending nightmare."

Had the seal placed upon the darkness by the great crystal of legend been
broken by the beastmen and Raogrimm when Kam'lanaunt manipulated them
into the resurrection?

"Now, awaken from the dark slumber.
Stand now, the legendary heroes.
The crystal warriors!"

The crystal warriors had awoken to rid the world of it's evil…
but on the side of the Zilart!

Is the "bane" upon the world us?
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

17. Hidden Past

While our heroes set out on their great quest to stop the Zilart, there
were other adventures taking place. In San d'Oria the great King Destin
was forced with a tough choice. His two sons, Trion and Pieuje were both of
age, and Destin had to choose between them to follow him as king. Also his
daughter Claidie had grown into a young woman and her coming of age ceremony
was at hand. It was at this time that the troubles in San d'oria had began. A
mysterious elvaan named Rochefogne began snooping around the city, inquiring
about a legendary sword. The Papsque soon realized that perhaps the legendary
weapon, Lightbringer was nearby, maybe even buried in the Dragon Kings tomb.
The problem is that so many tombs were built near the kings, that after the
Crystal War, the location of the tomb had been lost. But, the discovery of a
hidden tablet deep under San d'Oria which said the one who could unsheathe the
sword would be the new king. The Papsque convincing Destin believed this was
the will of the Dragon King and the Lightbringer should be found at all costs,
especially before this mysterious elvaan character. It was Altana's will.

The knights were sent across the land to ascertain the location of
Lightbringer, but to no avail. It was then at Princess Claidie's coming
of age ceremony that Rochefogne revealed himself. He was the brother of
Destin's now dead wife, Queen of San d'Oria, and princess of the Tavnazia.
He explained they knew nothing of the Lightbringer and to stay out of his way.
Knowing of their betrayal to Tavnazia so many years ago, the King and Papsque
sent secret assassins to "deal" with Rochefogne before he could find the sword
…or better yet he would lead them too the sword. Trapping him on the southern
island of Battalia Downs where the sword was, the hired thugs met something
they did not expect. A mysterious warrior in gold armor arrived to help, but
it was too late, in the scuffle Rochefogne was thrown from the cliff, but the
mysterious warrior escaped. With him out of the way, the papsque focused his
efforts back to the sword.

In the church the succession rights proceeded and Destin presented the sword
to his two sons. Just as trion went to unsheathe the sword one of the
assassins approached grabbing the princess, holding a knife to her throat.
Taking of his mask, it is revealed that he is indeed Ronchefogne having
survived and hid as one of the unknown secret assassins - the perfect
disguise. Demanding the sword, Trion threw it to him, but the sword was a
fake. Expecting something like this might happen the king had made plans of
his own. Trion with the real sword proceeded to unsheathe it, and with a power
unlike ever seen before the ground began to shake. Shocked, Trion dropped the
sword to the ground. But before it could be retrieved orcs burst into the
church stealing the sword. Things had gone from bad to worse.

Rochefogne would explain that the tablet they discovered was a clever ploy by
the Archduke of Jueno, though his reasons were not known. The real purpose
of the sword is not one of redemption and tribulation, but of chaos and
destruction, tricking those power hungry who were foolish enough to use it
into destroying their own country. How he knew of this? Just after the battle
of Tavnazia with the city in ruins and the orcs over running to city, the royal
family fled through the underground passages. Rochefogne was the family member
charged with the protection of the Lightbringer. Furious with the loss and
full of sadness and rage, he sought to use the power of Lightbringer against
the orcs. He would regret this mistake for all his days. Drawing the sword
caused a powerful explosion which shook all the lands of Vana'diel, sending
Tavnazia collapsing into the sea. At the time it was though the orcs had
malfunctioned one of their weapons….but it was Rochefogne all along. Washing
up on the nearby shores without the sword, he had spent his life searching
for it trying to make up for his mistake. But, he could not have done it
without the help of his new ally, the mysterious warrior in gold armor -
Claidie. He had come to her first and together they devised a plan for him
to get the sword from her brothers, but apparently they were one step ahead.

None of that mattered now, with the sword in Orc hands they could now unleash
horrible power upon the people of Vana'diel. The orc leaders gathered deep
within Fei'yin to discuss their plans, but Knights of San d'Oria would not
give up that easily. Sending every soldier they could spare they attacked
the ruins and in a great battle deep in the old arena the orc leaders were
defeated and the sword reclaimed. Upon returning to San d'Oria King Destin
made a decree. That the rights of succession would be held off for the time,
as perhaps, there was another choice for the new king. Finally, after 20 years,
the truth about Tavnazia was out and the healing between the heir of the long
past city and San d'Oria could begin. A new day for the Elvaan had begun.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

18. The Sixth Ministry

At this time in Windurst a great adventure of their own was taking place.
Since the end of the Crystal War the lands around windurst had slowly dried
up and life withered away. Ajido-Marujido, son of the creator of the cardians,
and head of the Orastery had taken it upon himself to dig into the reason why.
His sister Apururu had taken over the Maunastery after their father had
mysteriously vanished. The two were known for their brilliance, but Ajido was a
troublesome taru always seeking answers. This would start him off on a great
quest.

After working deep within the horotoro ruins for some time, Ajido began to
activate only power generators and such in an effort to better understand the
ancients. Drawn to this power were 4 strange cardians thought long destroyed -
the Aces. Stealing Ajido's work, they quickly made their escape before the
Windurst guards could arrive. It was during this time that the Cat Burgaler,
Nanaa Mihgo, came upon a strange book which she sold to Ajido. Though she did
not know it, the book was the great ancient book of the gods. The book, which
was given the first Star Sybil long ago, but when he opened it, he could
nothing but blank pages. Shocked, Ajido set off without the Star Sybil's
permission to uncover the mystery. Seeking the only one old enough to remember
clearly, he set off into the Yaguado stronghold to the north to speak with
their elder. The Sybil was without her own operatives, and discovered Ajido's
meeting with the Yagudo, and saw him as a threat to Windurst. Sending her
Sybil guards, under command of the mithra Semih Lafihna, Ajido was captured
and placed deep within the underground dungeons of Horotoro. The Star Sybil
saddened by what she had seen from one of the nations great magic users
said a silent prayer for the return of their great hero, Karaha-Baruha.

Apururu not wanting to believe her brother was up to no good inlisted the
help of the "wacky" professor Shantoto. Afraid her brothers magic, and soon
life would be sapped by the dark dungeon the two of them hatched a plan to
open the door to his cell. Convincing all the professors of her brothers
innocence she gathered up the 5 rings of the ministers to form a magical
gauntlet. With it, she could open the door to save her brother, and she did
so just in time. Her brother near unconsciousness got to his feet to thank
his sister, but just then a strange figured appeared before them and with a
flash of light he was gone…Ajido on the floor unconscious.

Back in Windurst after her brother had awoken, he explained to the Star Sybil
and Apururu what he had discovered. The Yagudo had told him that the reason
the area around Windurst was dying was because of the taru, who 20 years
ago doomed their lands. Questioning the Star Sybil, the 6th ministry was
revealed. The Animastery as it was called, was run secretly by Karaha-Baruha
to twist fate and save Windurst from it's doom, but things had turned out
differently. Directing Ajido to the underground ministry, Ajido set off
on his way to find out any information he could about the empty moonwell
and blank book. But there was more trouble than that. The ace cardians and
their small army had crowned a new king, a new master - Joker.
…what could this mean?

At the same time, Apururu was given a letter from her father, found on of
all things, a mandragora. North in the Boyada tree it was discovered that
her father had been locked up for some time, forced into captivity by
the cardians which he had created. This was a story he needed to explain..
Zonpa-Zippa, their father had been locked away since just before the end of
the Crystal War. What was unknown to him then had become clear over time.
Karaha-Baruha had used his 4 cardians as templates for a super cardian to
control them all, Joker. Giving joker the status of master, he bound his
soul to the cardian. The battle of Windurst had taken his life however,
when he had called Fenrir. With him dead, Joker could no longer function
and shut down. The ace cardians now without a master began to short circuit,
with no one to obey. Their line between black and white slowly faded into gray.
They decided it would be best to find a way to bring Joker back to life.
Kidnapping Zonpa, the only one who would suspect their plan, they set off
on a 20 year mission. It was Ajido who activated the only ruins and gave the
cardians enough power to begin their resurrection. But the problem is,
unbeknownst to the cardians, the connection between Karaha and Joker was that
of life and death. To bring Joker back, Karaha would have to be reborn too.
But how could joker be back when Karaha was dead?

With everyone returning to the Star Sybil with their news, but just then
the dark figure from Ajido's jail appeared before the Sybil. Before they
could get to her the figure vanished. The Sybil decides she should take
the chance and use the last of her powers to summon forth their once shining
star of the moon fountain to guide them. But there she discovers what powers
she had are no more, apparently gone, somehow. It was here joker made his
presence known. The new master of the cardians was not just a cardian, but a
part of Karaha himself. Warping the Star Sybil's guards, he enlightened
her that his rebirth was because she had wished he return. He needed her
for one more wish..

Semih, gathering Ajido and Apururu back in Heaven's Tower began to
formulate a plan to rescue her, but there are other factors at play too.
The cardians had struck a deal with the Yagudo, who now demanded control
of the horotoro ruins since the activation of them was against the treaty
the two had signed after the war. Semih would deal with them, but Ajido and
Apururu would have to find a way to stop the cardians. If the cardians could
be beaten, the Yagudo would retreat knowing their allies had been defeated.
In the Animastery, Ajido had discovered that while part of Karaha may have
been in the cardian, most of him was trapped with fenrir, inside the new
body if the mysterious stranger who had threatened him and the star sybil.
…but had he really been there to hurt them, or warn them?

Ajido decides that there may be a way to save the Sybil, lure fenrir, and use
the cardians power sources to reenergize the fountain. 3 Kuluu ancient songs
hidden around the world were gathered in a race against time. The songs would
lure the great beast in the double body to the fountain if they played it
there. Then they could overload the cardians for a few seconds and in that
time combine Joker and the dark figure, and hopefully Fenrir would prevail.
Returning to the moon fountain, Ajido and Apururu fought their way through
the cardians to the fountain and played the songs. With a blast of magical
energy the cardians collapse to the ground, and the dark figure appeared,
drawn to its power. Using all of his magic Ajido combined the two as Apururu
got the sybil to safety. With a brilliant sparkle, the fountain exploded with
light and one more the full moon was seen deep within it's water. Fenrir had
returned to windurst, and words back to the book of gods. But, it had all
taken its toll on the Sybil. Her magic power had been sapped and she could
no longer predict the future. But Windurst was safe. It was now she remembered
the words Fenrir had spoke to her 20 years ago: Though the path is dark, there
is always light. She would be Windurt's light, and even without magic, guide
them on the right path. With the help of great Windurstians like Ajido,
they would see many great days ahead.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

738 weeks ago

19. Return of the Talekeeper

The tensions between the Galka and the Humes was at an all time high. While
the Hume senate and president simply saw the Galka uproar as nothing to worry
about, it had slowly begun to enter a state of pre-rebellion. All of this was
sparked by the apparent return of the Talekeeper. President Karst dispatched
the Mythril Musketeers under the leadership of the Bastokan hero Volker to
watch over the situation. But there were other factors to account for. Cid and
Karst's own daughter Cornelia did not see the Galka as simply animals to be
used for labor. Also within the Mythril Musketeers; Iron Eater, Ayame, and Naji
all sought to outdo eachother to be the next leader. Burdened with the task of
sorting all of this out was the presidents aide, Lucius.

On Ore Street in the Mines District the Galkan boy Povall is deemed the new
talekeeper by several Galka. At first they find it hard to believe, but soon
the hope that their leader has returned eventually takes control. However,
Iron Eater arranges an expidition to the Altepa Desert to discover if the
boys claims are true. There they manage to find a moon pebble, the one which
should have been in the hands of the Talekeeper, which all talekeepers must
have. Returning to Bastok it quickly becomes clear that the return of the
Talekeeper is a lie. The hopes of the Galka are dashed as the little
Galka Povall under pressure and fear of death like all the previous
Talekeepers flees for his life. Gabbot the elder Galka is forced from the
town by Iron Eater for lying to his own people. The only one with any hope
left seems to be the little Galka Gumbah, friend of Zeid.

At this time, Bastok and Norg begin to discuss the possibility of trade.
Ayame is sent to offer trade routes to the pirates there, possibly
making them REAL buisnessmen. There she is confronted with her past as a
Samurai and her oath to Gilgamesh as one of his warriors. But, it becomes
clear to him that she is happy at her new post and the two agree it is best
she stay there. Seeing her return to Bastok with a new sense of duty, Naji
is pleased to see her. Perhaps he has feelings for her, more than just that
of two officers?
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


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