The legend begins as so. The Beginning of everything was with the stone.
A long long ago, this beautiful living stone, With its shining of seven colors banished the darkness, Filled the world with life, And gave birth to powerful gods.
Happiness and light blessed ages continued, And soon the gods have gone to their sleep. The name of this world is Vana'diel.
Sometime after, a great tribulation Was about to fill this blessed land of Vana'diel. The ancient seal, after resisting dark power for thousands of years, Was broken and awakening the ending nightmare.
Innocent blood will flow through the great land. The world will be enveloped by fear, sadness, and disparity.
However, this does not mean there is no hope… There exists one star, shining brightly Even through the nights of the harshest storms. There exists a powerful song, Not being vanished by the howls of any beasts.
That's right. Proud ones, Filled with wisdom, courage, and determination…
Now, awaken from the dark slumber. Stand now, the legendary heroes. The crystal warriors!
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Just before the outbreak of the Crystal War, there appeared a strange new leader of military brilliance and unnatural intelligence in Jeuno. As the city slowly grew from a tiny fishing town, the new leader presented a plan to the Bastok government to form a new nation-state: The Grand Duchy of Jeuno. The president seeing this as a good chance to "neglect" his responsibilities there and focus on the increase of beastmen. It was during this time that in a feet only matched by Cid's engineering skills, the small town of Jeuno became a teeming metropolis of trade and industry. Construction of great bridges connecting the 3 nations was started and soon Jeuno took Bastok's place as the most powerful of the nations.
Though having no real army, the Archduke's guards were recruited from the best warriors around the world and trained in tactics never seen before. Inspiring awe and a feeling of protection over the visitors to the town, the guards were the finest example of the new age. With this in mind people began settling in Jeuno and the town grew, not outwards, but up. Soon the Duchy of Jeuno was seen as a spectacle and attracted even more visitors. The people of Jeuno and indeed the world had only one person to thank, the Archduke, Kam'lanaut.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
The Shadow Lord… No one knew where he came from and what brought his terrible wrath upon the nations of Vana'diel, but everyone fear him. From his obsidian throne in Xarcabard he launched a simultaneous attack on the great nations of Vana'diel. Each nation was caught off guard by not only the precise timing, but the massive amount of beastmen in the Shadow Lord's armies. So began the Crystal War.
In Bastok the Quadav had tunneled through the mines to the north and began launching attacks in the heart of Bastokan controlled territory. Also, from the south, the Antican's who had pledge allegiance to the Shadow Lord as well began to march through the ancient tunnels the Galka had used long ago to come to the main continents. The Bastokans cut off from the rest of the war had to devise a way to defeat both enemies. They agreed it would be best to close off the mines and seal them in anyway possible. If they could, it would stop the Antican push to the mainland, and force the Quadav to back through the mines and launch an attack on the heavily fortified highlands. Though it would succeed, countless Galka and Humes would give their lives.
In Windurst, the Yagudo massed themselves in their new nest in the mountains to the north. Their war parties had taken control of any path to help. With the greatest magic users in the land cut off from battle, the other nations knew they had to clear the Yagudo from their path or the chances of victory would be slim. 500 of the greatest San d'Orian knights offered to to venture though the dangerous beastmen forces and into Sauromugue Champaign. There they began the secret creation of an underground tunnel to traffic Taru through and bring them up and around the Yagudo army. It was here at Garliage Citadel, the temple from the times when San d'Oria controlled the region, that the greatest knights of the time would fall. Orcs from the north having tracked the knights, alerted the Yagudo. Waiting until the moment the tunnels deep within the citadel were near complete, the Yagudo attacked in the thousands. The knights trapped deep underground were no match and killed before they could react. The Taru were now on their own.
The battle came to Windurst shortly there after. The Shadow Lord seeing an opportunity to crush the powerful mages of Windurst he massed 30,000 of his best troops. Protecting Windurst was less and 1000 - including cardians. Pushing through the outer defenses of the Sarutabaruta the beastmen marched on Odin's Gate. The Taru unleashed their magics upon the monsters, but they rushed forth ignoring the countless spells raining down upon them. Just as it looked like the town would be taken, there appeared a great light to the east. As the light dimmed and the attention of the combatants turned to it, the visage of a small Taru and a giant beast could be seen. It was Karaha-Baruha, and next to him his summoned beast, Fenrir. Jumping towards the hordes of the Shadow Lord's elite Fenrir ripped through them. with each swing the great beast knocked dozens of beastmen to the ground. The horde's fled from the battlefield, the great beast striking them down as they ran. And suddenly, just as quickly as the two appeared Baruha and Fenrir vanished …forever.
At San d'Oria the situation was not as good. To their south, the birth place of the Dragon King and now a home to a monastery had been taken over by Orcs as their stronghold. With the mass of the San d'Orian army on the front lines there, the orcs sneaking around from the west was unnoticed. In the mountains around the city, the Orcs constructed a great fortress to launch an assault directly on the capital. The Royal family knowing the towns remaining garrison could not defend against a direct assault, they did the unthinkable. A Royal Knight was sent into the fort with "secret documents" to be captured. Amongst these papers was information regarding a weapon of such strength that army's would bow to it's will - Lightbringer. San d'Oria had essentially betrayed their longtime friends the Tavnazians, and the Orcs thirsting for limitless power on the battlefield turned their attentions to the other city.
The Orcs, sending every last beastman not needed elsewhere launched the largest attack of the war. With over 100,000 beastmen, the forces of Tavnazia would stand no chance. Though the massing numbers alerted the other nations, few reserves could be sent to help protect the city. As night fell, the Orcs launched their offensive, crashing through the walls of Tavnazia with their great war beasts and assault platforms. The forces of Tavnazia were outnumbered, every taru, mithra, hume, and galka fell along since the Elvaan. The head families of the town along with many citizens, but as day broke the tunnels under the city were filled with beastmen and most who attempted escape only found death. What happened next haunts the thoughts of all those who lived through the Crystal War. In an explosion that shook the entire world, the great penninsula broke off from the mainland, it's only connection sunk beneath the sea. The city in ruins and all citizens thought dead, any attempt to launch a rescue was abandoned, as the trek there would be near impossible now. Though the cause was unknown, many speculate it was a Orc secret weapon which went off by mistake. It was at Tavnazia that the forces of light suffered their greatest defeat. But, it was what many consider the turning point of the war.
Though Tavnazia had been destroyed, so had the majority of the beastman army, driving the hordes of Orcs, Yagado, and Quadav into hiding. Also, the defeat had united the races of light like never before. Seeing this, the Shadow Lord tried to enlist the help of the Sahagin and Tonberry, but few agreed to help him. It was at this time Archduke Kam'lanaut of Jueno rallied the remaining troops and united as one force in his city for a to march north and defeat the Shadow Lord once and for all. The Shadow Lord not wanting to give them the chance to gather launched and attack on Jeuno with his Gigas warriors from Quifim. Though larger and stronger the Gigas forces were pushed back by the sheer will of the allied forces. The few remaining Gigas retreated into Delkfutt's Tower, Kam'lanaut's forces did not follow.
After this victory the allied forces began to prepare for the final battle which they knew would cost many lives. To give them the upper hand, under the direction of Kam'lanaut, the great engineer Cid began construction of a secret weapon. This weapon, was a boat, which flew through the air. Based on an old set of blueprints, the airships of today are fitted with crystal-powered engines that were introduced by the Archduke. With lift provided by unique revolving wings and propulsion supplied by the crystal engine, airships are capable of nearly vertical takeoffs and landings from their waterfront ports.Holding dozens of cannons, the "airship" as it was called, was the perfect siege weapon. Finally a ship was constructed named "First Ship", but the construction of it was taking far too long and the forces of light could not hold on much longer. Shortly after it's maiden voyage, the decision was made to attack Xarcabard without their new weapon.
The remaining soldiers of the allied forces marched to Xarcabard, where the Demons, the most elite of the Shadow Lord forces made their final stand. Led by the Bastok champion (and grandson of Ulrich), Volker, the allies charged the Castle Zvhal. The Demon's power was unmatchable by any man, the allies were unable to break through their powerful armor. Volker, gathering the heroes of all 5 races, broke through the front lines. Battling his way into the castle, Volker climbed to the tallest tower, where the Shadow Lord waited. The heroes overpowered the Shadow Lord defeating him and banishing his darkness from the world, the demons below on the battlefield vanished.
Thus the Crystal War drew to an end, with victory marred by the uncountable corpses scattered throughout the devastated lands and cities of Vana'diel. The world was changed forever.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Although the war had ended, the long-suffering nations of Vana'diel pledged to maintain their alliance. Each nation built a consulate in their sister countries. The Duchy of Jeuno refitted the airships of war for travel, opening the air travel agency between itself and Bastok. Upon witnessing the successful operation of the Bastokan airship service, the previously skeptical nations of San d'oria and Windurst raced to refit their own ports for airship use. These developments led to the birth of a new large-scale, high-speed transportation service for each country. Also consulates were placed by each nation in the others and communication between the kingdoms was at an all time high. It was a time for the nations of Vana'diel to be brought closer together, and a promising new era of peace and prosperity was at hand.
Or so the nations of the world had hoped.
In reality, the beastmen who were not at Xarcabard had regrouped and continued in the construction of their strongholds. The Orcs control of Davoi and Gheslba remained solid and previous homes of the Yagudo and Quadav were untouched. Although they no longer communicated amongst each other, they still continued looting, plundering and terrorizing the people of Vana'diel. But nothing was done…
Still, the three great nations continued to mistrust one another. Keeping their few soldiers left from the war in their capitals, they sought new ways to counter the beastmen. It was at this time they began employing a new generation of independent youth to deal with the situation on an individual level. They were intrepid souls who followed their own beliefs, moving freely from city to city in spite of their own national allegiances. 3 great heroes arose during this time.
The first was a Galka named Zeid, who was born War Cloud, friend of the now dead talekeeper Raogrimm. Angered by his friends death, Zeid bowed to the will of the dark spirits of Vana'diel and became the Dark Knight. Though from Bastok, he held no allegiance and no honor to anyone but himself. The next was the leader of Tenshodo, a smuggling group located deep within the back alleys of Jeuno, Aldo. Born in Tavnazia, he barely escaped the country's demise as a child(he was the little boy in the intro movie), but grew to be a courageous man. Coming to prominence in the Crystal War as a source of smuggling war materials from the far east, Aldo and Tenshodo, played an important role in the "underground" operations of the city. His sister, Verena, though not as an important figure would play a role in this tale to come. Given a strange gift to communicate with Animals and Beastmen, she befriended the local Goblin population living in jeuno. Though, it would not last, as the adventurers this age was so aptly named after would mistakenly kill her best friend, a goblin named Fickblix. Though saddened, Verena still held a hope that someday things would change, and beastmen and the 5 races would live peacfully. The last was the daughter of the leader of the pirates of Norg, Lion. After the war, the high seas were free to those who would control them. Members of Tenshodo, under the leadership Gilgamesh, a pirate and former Tavnazian set up a base deep within the coast of Elshimo. Appearances can be deceiving however, as Aldo and Gilgamesh used their far reaching operatives to gain knowledge on all the kingdoms. Lion was their scout, sent to check to see if rumors found were true. Zeid, Aldo, and Lion - these three heroes would be charged with a great task, with the fate of the world hanging in the balance.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
It is said that those who forget history are doomed to repeat it. The people of Vana'diel had not forgotten history, but the lessons learned. And so it came to pass that 20 years after the victory at Xarcabard, that indeed, the true battle for the fate of Vana'diel would begin. The three kingdoms squabbled amongst themselves and continued to bicker over territorial boundaries. It was at this time that after 100 years, Conflict was reinstated. The nations hired out adventurers to go off and compete in distant lands to gain them territory. While all the nations put on a polite face for each other, the tension still rose between their leaders. It was during this time the beastmen set their plans into motion. Secretly meeting under the dark banner of a "new master" the Orc, Yagudo, and Quadav hatched a plan to resurrect the Shadow Lord.
Meanwhile, our three heroes also heard of such rumors. Lion was sent to investigate strange rituals that were being performed in dark circles of power deep within strongholds held by the beastmen. Using her stealthy skills she overheard their plans. The beastmen were going to use "magicite", ancient crystals, to resurrect the Shadow Lord. But to do so they first needed to gather the great seals placed on his tomb. Each nation had one of the seals in its possession, but before Lion could return and report what she had heard, the seals were stolen in the night by beastmen raiding parties. With no idea what to do next, Aldo met with Archduke Kam'lanaut to discuss where to proceed. The archduke told him of the location of the one final seal and the magicite. Aldo sent Lion to the locations of the Magicite, and though she traveled quickly, the beastmen were still one step ahead of her.
as if something was hurrying their pace…
In the north at the last seal placed upon the tomb, hidden in Fei Yin, Zeid discovered just how well prepared the beastmen were. The seal was gone, but the stranger thing he thought, was how could the beastmen know the location of the magicite AND the seals. There were darker things at work than just the beastmen. But, it mattered little now. Lion and Zeid hurried to Xarcabard, only to find it filled once more with demons. Were they too late? Fighting their way to the tallest tower of Castle Zvhal, Zeid found the tomb of the Shadow Lord….
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
The Shadow Lord had been reborn using all the power of Vana'diel to bring him back to the world of the living. Zeid having faced him before during the Crystal War stood his ground. Defeating the Shadow Lord again, the went for the killing blow. But, something was different this time. The Shadow Lord seemed familiar to him. He looked closer, and inside he saw an old friend. It was Raogrimm…
Weakened, the once might Shadow Lord fell to his hands and knees before Zeid. Kneeling to his side, Zeid couldn't believe what he had seen. Raogrimm was indeed alive, and he was the Shadow Lord. With his last breaths Raogrimm explained what had happened. As the talekeeper for the galka he had held in so much pain and anger of his people. When Cornelia had died he let his rage consume him and before freezing to death he made a pact with the dark forces of Vana'diel to bow to them if he could have his revenge. Since then he had been trapped in an abyss of rage and madness. It was Zeid, who had set him free. Helping Raogrimm to his feet to carry him out the castle, Zeid failed to notice the new guests.
clap…clap…clap…
Turning around, the two saw a most unexpected face. Archduke Kam'lanaut. Laughing at the "touching" scene he explained to the two that the whole thing has been a diversion, orchestrated over 30 years ago. Using the "Shadow Lord" to suck the last of the power from the great seal of Vana'diel, Kam'lanaut could now enact his real plans. Using his Zilart powers he summoned for the great Crystal Warriors, protectors of the seal and saviors of the world to "do away" with the people of Vana'diel and cleanse his world. With his brother Eald'narche, the two Zilart could again begin their mad quest to unlock the heavens and be one with their god. A plot, over thousands of years, finally coming to it's conclusion.
Zeid rushed forth towards Kam'lanaut, but the Crystal Warriors blocked his path, knocking him to the ground. Lion rushing into the chamber saw the event as it's conclusion, the two Zilart brothers warping away to safety. Just as the Crystal Warriors turned their attentions to Lion, Raogrimm let out a great roar. He had been used, and would not let his friend die because of it. Summoning the last of his power, he transformed once again into the Shadow Lord. Lion grabbing Zeid fled from the castle, as the Shadow Lord made his final stand. Though hopelessly overpowered, Raogrimm held off the Crystal Warriors just long enough, until before him stood a vision of his darling Cornelia, and an explosion rocked the lands of Xarcabard.
The Shadow Lord was no more…
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Leaving Zeid with Aldo, Lion returned to Norg to discuss the situation with her father, Gilgamesh. How the two Zilart had survived this long still remained a mystery, but a new question had been raised. The Legend of the Crystal Warriors, a story told to children about the saving for the people of Vana'diel… had it come to pass?
"Sometime after, a great tribulation Was about to fill this blessed land of Vana'diel. The ancient seal, after resisting dark power for thousands of years, Was broken and awakening the ending nightmare."
Had the seal placed upon the darkness by the great crystal of legend been broken by the beastmen and Raogrimm when Kam'lanaunt manipulated them into the resurrection?
"Now, awaken from the dark slumber. Stand now, the legendary heroes. The crystal warriors!"
The crystal warriors had awoken to rid the world of it's evil… but on the side of the Zilart!
Is the "bane" upon the world us?
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
While our heroes set out on their great quest to stop the Zilart, there were other adventures taking place. In San d'Oria the great King Destin was forced with a tough choice. His two sons, Trion and Pieuje were both of age, and Destin had to choose between them to follow him as king. Also his daughter Claidie had grown into a young woman and her coming of age ceremony was at hand. It was at this time that the troubles in San d'oria had began. A mysterious elvaan named Rochefogne began snooping around the city, inquiring about a legendary sword. The Papsque soon realized that perhaps the legendary weapon, Lightbringer was nearby, maybe even buried in the Dragon Kings tomb. The problem is that so many tombs were built near the kings, that after the Crystal War, the location of the tomb had been lost. But, the discovery of a hidden tablet deep under San d'Oria which said the one who could unsheathe the sword would be the new king. The Papsque convincing Destin believed this was the will of the Dragon King and the Lightbringer should be found at all costs, especially before this mysterious elvaan character. It was Altana's will.
The knights were sent across the land to ascertain the location of Lightbringer, but to no avail. It was then at Princess Claidie's coming of age ceremony that Rochefogne revealed himself. He was the brother of Destin's now dead wife, Queen of San d'Oria, and princess of the Tavnazia. He explained they knew nothing of the Lightbringer and to stay out of his way. Knowing of their betrayal to Tavnazia so many years ago, the King and Papsque sent secret assassins to "deal" with Rochefogne before he could find the sword …or better yet he would lead them too the sword. Trapping him on the southern island of Battalia Downs where the sword was, the hired thugs met something they did not expect. A mysterious warrior in gold armor arrived to help, but it was too late, in the scuffle Rochefogne was thrown from the cliff, but the mysterious warrior escaped. With him out of the way, the papsque focused his efforts back to the sword.
In the church the succession rights proceeded and Destin presented the sword to his two sons. Just as trion went to unsheathe the sword one of the assassins approached grabbing the princess, holding a knife to her throat. Taking of his mask, it is revealed that he is indeed Ronchefogne having survived and hid as one of the unknown secret assassins - the perfect disguise. Demanding the sword, Trion threw it to him, but the sword was a fake. Expecting something like this might happen the king had made plans of his own. Trion with the real sword proceeded to unsheathe it, and with a power unlike ever seen before the ground began to shake. Shocked, Trion dropped the sword to the ground. But before it could be retrieved orcs burst into the church stealing the sword. Things had gone from bad to worse.
Rochefogne would explain that the tablet they discovered was a clever ploy by the Archduke of Jueno, though his reasons were not known. The real purpose of the sword is not one of redemption and tribulation, but of chaos and destruction, tricking those power hungry who were foolish enough to use it into destroying their own country. How he knew of this? Just after the battle of Tavnazia with the city in ruins and the orcs over running to city, the royal family fled through the underground passages. Rochefogne was the family member charged with the protection of the Lightbringer. Furious with the loss and full of sadness and rage, he sought to use the power of Lightbringer against the orcs. He would regret this mistake for all his days. Drawing the sword caused a powerful explosion which shook all the lands of Vana'diel, sending Tavnazia collapsing into the sea. At the time it was though the orcs had malfunctioned one of their weapons….but it was Rochefogne all along. Washing up on the nearby shores without the sword, he had spent his life searching for it trying to make up for his mistake. But, he could not have done it without the help of his new ally, the mysterious warrior in gold armor - Claidie. He had come to her first and together they devised a plan for him to get the sword from her brothers, but apparently they were one step ahead.
None of that mattered now, with the sword in Orc hands they could now unleash horrible power upon the people of Vana'diel. The orc leaders gathered deep within Fei'yin to discuss their plans, but Knights of San d'Oria would not give up that easily. Sending every soldier they could spare they attacked the ruins and in a great battle deep in the old arena the orc leaders were defeated and the sword reclaimed. Upon returning to San d'Oria King Destin made a decree. That the rights of succession would be held off for the time, as perhaps, there was another choice for the new king. Finally, after 20 years, the truth about Tavnazia was out and the healing between the heir of the long past city and San d'Oria could begin. A new day for the Elvaan had begun.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
At this time in Windurst a great adventure of their own was taking place. Since the end of the Crystal War the lands around windurst had slowly dried up and life withered away. Ajido-Marujido, son of the creator of the cardians, and head of the Orastery had taken it upon himself to dig into the reason why. His sister Apururu had taken over the Maunastery after their father had mysteriously vanished. The two were known for their brilliance, but Ajido was a troublesome taru always seeking answers. This would start him off on a great quest.
After working deep within the horotoro ruins for some time, Ajido began to activate only power generators and such in an effort to better understand the ancients. Drawn to this power were 4 strange cardians thought long destroyed - the Aces. Stealing Ajido's work, they quickly made their escape before the Windurst guards could arrive. It was during this time that the Cat Burgaler, Nanaa Mihgo, came upon a strange book which she sold to Ajido. Though she did not know it, the book was the great ancient book of the gods. The book, which was given the first Star Sybil long ago, but when he opened it, he could nothing but blank pages. Shocked, Ajido set off without the Star Sybil's permission to uncover the mystery. Seeking the only one old enough to remember clearly, he set off into the Yaguado stronghold to the north to speak with their elder. The Sybil was without her own operatives, and discovered Ajido's meeting with the Yagudo, and saw him as a threat to Windurst. Sending her Sybil guards, under command of the mithra Semih Lafihna, Ajido was captured and placed deep within the underground dungeons of Horotoro. The Star Sybil saddened by what she had seen from one of the nations great magic users said a silent prayer for the return of their great hero, Karaha-Baruha.
Apururu not wanting to believe her brother was up to no good inlisted the help of the "wacky" professor Shantoto. Afraid her brothers magic, and soon life would be sapped by the dark dungeon the two of them hatched a plan to open the door to his cell. Convincing all the professors of her brothers innocence she gathered up the 5 rings of the ministers to form a magical gauntlet. With it, she could open the door to save her brother, and she did so just in time. Her brother near unconsciousness got to his feet to thank his sister, but just then a strange figured appeared before them and with a flash of light he was gone…Ajido on the floor unconscious.
Back in Windurst after her brother had awoken, he explained to the Star Sybil and Apururu what he had discovered. The Yagudo had told him that the reason the area around Windurst was dying was because of the taru, who 20 years ago doomed their lands. Questioning the Star Sybil, the 6th ministry was revealed. The Animastery as it was called, was run secretly by Karaha-Baruha to twist fate and save Windurst from it's doom, but things had turned out differently. Directing Ajido to the underground ministry, Ajido set off on his way to find out any information he could about the empty moonwell and blank book. But there was more trouble than that. The ace cardians and their small army had crowned a new king, a new master - Joker. …what could this mean?
At the same time, Apururu was given a letter from her father, found on of all things, a mandragora. North in the Boyada tree it was discovered that her father had been locked up for some time, forced into captivity by the cardians which he had created. This was a story he needed to explain.. Zonpa-Zippa, their father had been locked away since just before the end of the Crystal War. What was unknown to him then had become clear over time. Karaha-Baruha had used his 4 cardians as templates for a super cardian to control them all, Joker. Giving joker the status of master, he bound his soul to the cardian. The battle of Windurst had taken his life however, when he had called Fenrir. With him dead, Joker could no longer function and shut down. The ace cardians now without a master began to short circuit, with no one to obey. Their line between black and white slowly faded into gray. They decided it would be best to find a way to bring Joker back to life. Kidnapping Zonpa, the only one who would suspect their plan, they set off on a 20 year mission. It was Ajido who activated the only ruins and gave the cardians enough power to begin their resurrection. But the problem is, unbeknownst to the cardians, the connection between Karaha and Joker was that of life and death. To bring Joker back, Karaha would have to be reborn too. But how could joker be back when Karaha was dead?
With everyone returning to the Star Sybil with their news, but just then the dark figure from Ajido's jail appeared before the Sybil. Before they could get to her the figure vanished. The Sybil decides she should take the chance and use the last of her powers to summon forth their once shining star of the moon fountain to guide them. But there she discovers what powers she had are no more, apparently gone, somehow. It was here joker made his presence known. The new master of the cardians was not just a cardian, but a part of Karaha himself. Warping the Star Sybil's guards, he enlightened her that his rebirth was because she had wished he return. He needed her for one more wish..
Semih, gathering Ajido and Apururu back in Heaven's Tower began to formulate a plan to rescue her, but there are other factors at play too. The cardians had struck a deal with the Yagudo, who now demanded control of the horotoro ruins since the activation of them was against the treaty the two had signed after the war. Semih would deal with them, but Ajido and Apururu would have to find a way to stop the cardians. If the cardians could be beaten, the Yagudo would retreat knowing their allies had been defeated. In the Animastery, Ajido had discovered that while part of Karaha may have been in the cardian, most of him was trapped with fenrir, inside the new body if the mysterious stranger who had threatened him and the star sybil. …but had he really been there to hurt them, or warn them?
Ajido decides that there may be a way to save the Sybil, lure fenrir, and use the cardians power sources to reenergize the fountain. 3 Kuluu ancient songs hidden around the world were gathered in a race against time. The songs would lure the great beast in the double body to the fountain if they played it there. Then they could overload the cardians for a few seconds and in that time combine Joker and the dark figure, and hopefully Fenrir would prevail. Returning to the moon fountain, Ajido and Apururu fought their way through the cardians to the fountain and played the songs. With a blast of magical energy the cardians collapse to the ground, and the dark figure appeared, drawn to its power. Using all of his magic Ajido combined the two as Apururu got the sybil to safety. With a brilliant sparkle, the fountain exploded with light and one more the full moon was seen deep within it's water. Fenrir had returned to windurst, and words back to the book of gods. But, it had all taken its toll on the Sybil. Her magic power had been sapped and she could no longer predict the future. But Windurst was safe. It was now she remembered the words Fenrir had spoke to her 20 years ago: Though the path is dark, there is always light. She would be Windurt's light, and even without magic, guide them on the right path. With the help of great Windurstians like Ajido, they would see many great days ahead.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
The tensions between the Galka and the Humes was at an all time high. While the Hume senate and president simply saw the Galka uproar as nothing to worry about, it had slowly begun to enter a state of pre-rebellion. All of this was sparked by the apparent return of the Talekeeper. President Karst dispatched the Mythril Musketeers under the leadership of the Bastokan hero Volker to watch over the situation. But there were other factors to account for. Cid and Karst's own daughter Cornelia did not see the Galka as simply animals to be used for labor. Also within the Mythril Musketeers; Iron Eater, Ayame, and Naji all sought to outdo eachother to be the next leader. Burdened with the task of sorting all of this out was the presidents aide, Lucius.
On Ore Street in the Mines District the Galkan boy Povall is deemed the new talekeeper by several Galka. At first they find it hard to believe, but soon the hope that their leader has returned eventually takes control. However, Iron Eater arranges an expidition to the Altepa Desert to discover if the boys claims are true. There they manage to find a moon pebble, the one which should have been in the hands of the Talekeeper, which all talekeepers must have. Returning to Bastok it quickly becomes clear that the return of the Talekeeper is a lie. The hopes of the Galka are dashed as the little Galka Povall under pressure and fear of death like all the previous Talekeepers flees for his life. Gabbot the elder Galka is forced from the town by Iron Eater for lying to his own people. The only one with any hope left seems to be the little Galka Gumbah, friend of Zeid.
At this time, Bastok and Norg begin to discuss the possibility of trade. Ayame is sent to offer trade routes to the pirates there, possibly making them REAL buisnessmen. There she is confronted with her past as a Samurai and her oath to Gilgamesh as one of his warriors. But, it becomes clear to him that she is happy at her new post and the two agree it is best she stay there. Seeing her return to Bastok with a new sense of duty, Naji is pleased to see her. Perhaps he has feelings for her, more than just that of two officers?
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Blue KJ Admin replied
738 weeks ago