Blue KJ Admin replied

654 weeks ago

RP type: Social

Date: Saturday December 2nd

Active Attendees:
Draenen
Kenjii (as Marekh)

Summary:
After wandering around aimlessly in the imperial capital to try and find a way back to Nashmau, Draenen decides to go back at the inn to try and convince the rogue to help her, or to at least give her some directions. However, the man seems deaf to her request, refusing even any kind of payment: he explains that in Al Zhabi he's in danger just as she is, and that no payment would ever be worth his life. Also, he seems to imply that Draenen's return to Arrapago could put 'his people' in further danger.

Annoyed by her insistence, the man at last agrees to take her to the ship that, according to him, will take her back to her friends. Draenen is quick to find out the deceit however, as the ship he took her to is heading to Mhaura. His trick unveiled, the rogue disappears in a cloud of smoke. Draenen then sets off on her own, and ultimately finds out another port that does lead to Nashmau. Before she can even claim victory however, she realizes she can't get aboard, as her wallet was stolen by the man when he disappeared.

A reckless chase then begins throughout the city, and Draenen finally manages to corner the man in the Temple of Walahra. However her gil is all gone now. The man tries to get away, but Draenen keeps herself on his heels, and follows him until he stops to rest in a dark corner of the outer skirts of Al Zhabi. There, the two learn small bits of each other, either by accidentally letting things slip out (in the man's case), or by pestering with unasked information just to irritate each other (this was Draenen's strategy). The conversation is eventually interrupted by a call of the imperial guards, echoing throughout the streets: it says that the beastmen are incoming, and that all non-fighting commoners should go hide past the gate. The rogue quickly takes off, leaving Draenen behind to face the horrors of the Troll Mercenaries' attack in town. Mistaken for a volunteer because of her clothes, Draenen can't do anything but let herself be bounced from an enemy to another, trying her best to stay alive. The beastmen eventually retreat, but the woman is wounded by a giant three-headed dog just before that.

The rogue finds Draenen to the floor, and as a mysterious cloaked figure shows him that some Immortals are nearby, he picks her up and flees back beyond the gate. The two stop by the dock to Nashmau, just as the ship arrives in port. It is then that Draenen realizes with horror that someone tucked a flower under her headband.. a lilac preserved with alchemy. Forgotten terror awakens in her mind, and before the rogue can even try to stop her, she jumps in the water and tenaciously clings onto the ship as it departs.

Marekh can only stare in shock at the ship leaving, while the hooded figure walks up to him and reveals himself as Roy, the Bastoker musketeer who joined the Siren's Sword last year, as well as the only man who managed to struck fear in Draenen's heart. Him and the rogue seem to know each other, as Marekh addresses to him as 'Flame'. What could they be up to?


last edited 654 weeks ago by Blue KJ
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


Blue KJ Admin replied

654 weeks ago

This thread has been filled and updated. Posting to set the threads in the proper order.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker


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