While the twin brothers of the Zilart began their twisted schemes once more, Gilgamesh and Lion plotted their next course of action. Remember having once happened upon an old woman deep within the Temples in Yhoator Jungle, Gilgamesh sent lion to investigate. With the help of the Mithra Chieftaness Lion discovered the hidden truth of the Zilart, that long ago the Zilart had controlled the land and enslaved the Kuluu and the Priestesses of Altana. The old man, Grav'iton was the memory of the Kuluu, now warped and transformed into the Tonberry by the lust for power of the Zilart. The Zilart were the ancients, the Zilart had built the gigantic monuments around the world, and the Zilart were the ones who caused such destruction that even Altana herself cried…. and now they would try to do the same again.
Zied had found himself on a quest around the world to collect shards of the multicolored crystals on headstones of cermet from ancient Zilart locations. With these they could form a seal in the ancient ruins of the Galkan homelands that would grant them access to all the domains of the Zilart. Without this seal, all the plans set forth would mean nothing. With the help of the spirit of one of the gate keeper, Yve'noile, Zeid managed to unlock the powers of the Curelean Crystal.
Meanwhile in Jeuno, Aldo's sister Verena had mysteriously disappeared. The girl, with a strange power to communicate and truly understand beastmen was too valuable and asset not only to the forces of light, but also the Zilart. Tracking her captors to Delkfutt's tower the 3 heroes assembled once more…not for Vana'diel, but to save Verena. At the very top of the tower Kam'lanaut had already become to reactivate the power source deep within the tower. Explaining that the explosion long had frozen he and his brother deep within the core of Delkfutt's reactor chamber and not until Raogrim had tapped into the Crystal, which was directly connected to the tower's power source, had they been reawakened. Seeing their chance, they had used and manipulated Raogrimm and the beastmen. They had been planning this moment for the last 20 years, slowly weakening each kingdom and using the visage of the Shadow Lord to distract them all.
But none of that was important now..
Summoning his minions, the Crystal Warriors, to watch over Verena he could now turn his attention to more pressing matters. Drawing on the power of the tower Kam'lanaut lashed out at the three heroes, but the might of all three overcame the power hungry man. Collapsing to the floor they gathered over his body. It was then Eald'narche appeared. Kam'lanaunt begged for his brother to help, but the young boy simply laughed. It was not Kam'lanaut who had orchestrated this plan so long ago… but it had been he. The OLDER brother. The powers of the Zilarts experiments had warped him, keeping his body in the state of the little child, but with amazing powers. Now that his brother had completed his task, he was no longer needed.
It turned out that not only did Verena have an incredible gift with the power to speak to the beastmen, but the Shadow Lord himself. Using the black head of the fallen Raogrimm she could use the power he channeled from the crystal to unlock recharge to crystal core in the tower. It turns out that she is the key to the heavens. Using the power of the tower, a great beam of light shot into the sky, draining the life from Verena. Then, in the blink of an eye Eald'narche and the crystal warriors vanished. Running to her aid, the trio pulled Verena from the path of the beam…but it was too late. She lay unconscious, the purpose of the tower had been fulfilled.
Returning to Jeuno, Aldo took after watching his sister while Zeid and Lion went in search of a way to access giant floating island in the sky. Traveling through Ro'Maeve they gateway of the gods, they discovered Tul'ia. Guarding the entrance were the Crystal Warriors. Just when it looked like all hope was lost, Aldo arrived and together they defeated the 5 warriors using their weaknesses, and thus strengths of the races they represented, against them.
All that stood in their way now was Eald'narche, mad with power and attempting access to paradise - willing to enter hell to get there….
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
21. Awakening Within the walls of the floating city, Eald'narche rushed to complete his plans knowing that with the defeat of the crystal warriors, time was of the essence. Behind him the large doors open to reveal our heroes, ready for one final showdown. Eald'narche smiles flicking his wrist knocking them back. Sarcastically thanking them for their help so far, Eald'narche explains that the beastmen were in fact not the enemy the 3 kingdoms had thought. They had been sent forth to Vana'diel to stop anyone from accessing paradise, which is what they has done in the areas where they had recovered Magicite for his brother. But with the beastmen beaten back, they can no longer interfere with his plans to revive the crystal line and open to gate. He pauses and turns to the 3, offering them one last chance to join him and enter paradise and see all it has to offer together.
Rising to their feet, the 3 give the Zilart youth the only answer they have, unsheathing their weapons. Eald'narche climbs onto a floating platform as the room around them seems to come to life with machines hell bent on killing them. Aldo knocking Eald'narche from his platform, the machines cease to function and collapse on the ground. Furious with rage at the lack of vision to 3 possess, Eald'narche begins to glow flying high above them. The energy flowing through his body burns away his eye patch, revealing a horrifying sight, what was once an eye - now a crystal burned into his blackened warped eye-socket.
Firing balls of energy at the group, his rage destroys the room around him. Unable to control his bloodlust, Eald'narche fails to see Zeid sneak from behind striking him down. Collapsing to the ground, Eald'narche throws his hands into the air condemning the gods for forsaking him as they did his brother. Climbing in front of the crystal core before him, he connects the cermet lines to his body. Using the last of his power, he says that if he can't get into paradise, that will be unleash the same fate that befell the world 10,000 years ago. The crystal glows blue with energy as it overloads. Zeid and Aldo try desperately to think of a way to stop the mad man, as the crystal's power begins to focus on Vana'diel. Just then, in silence, Lion steps forward, realizing what must be done. With a quick goodbye to her friends, she unsheathes her dagger and charges into the crystal just as it's destructive beam of energy shoots down towards Vana'diel. Aldo and Zeid look on in shock as blue light of the crystal begins to fluctuate and in a massive explosion of energy, Lion is gone. The beam vanishes and Eald'narche is blown back. Outraged by her sacrifice, Eald'narche attempts to limp back to the machine to stabilize the reaction. Just then the visage of Yve'noile appears stopping Eald'narche in his tracks. She tells him his efforts have always been in vain, as paradise can not be achieved through the destruction of Vana'diel, he collapses to the ground. Realizing he was wrong all along, the light from his crystal eye fades, the last Zilart King is dead. Yve'noile turns to the 2 remaining heroes, as the room collapses around them. She thanks them, the TRUE crystal warriors… and perhaps they will meet again some day.
Hurrying from the room, Zeid and Aldo escape just in time. The two still in shock over the actions of their friend have a somber moment of goodbye. Safely arriving back on the ground below Tu'lia Zeid ventures off once more into the darkness and solidarity of his life as a Dark Knight. Though the Zilart were defeated, more evil lurked in the world and he would be there to stop it. Aldo stares up into the sky at the floating capital of the zilart. In the jungles of Yhoator, another, Grav'iton stares at the same sky. Tu'lia's lights fade and soon it vanishes into the clouds once more, the Celestial Nexus lies still.
In Norg, Aldo arrives to explain to Gilgamesh what happened to Lion. Saddened by her loss, but proud of her bravery, Gilgamesh explains that she wasn't really his daughter. During the war, she had washed up on the shore with her real father. Before his death, he asked she be taken care of… if only he could have kept that promise. With a sigh, Gilgamesh admits that even though he never had a child, he was proud to call Lion his daughter. He turns staring out over the ocean, his thoughts turning inward.
Aldo soon returns to Jeuno, the story of his deeds unheard by the common person. Perhaps it was best that way. In the secret lair of Tenshodo he arrives to the cheers of his comrades welcoming him home. Verena hugs him, but senses something, she feels the lose of lion. Saddened and outraged by the loss of her friend Fickblix and now Lion she curses life itself for making them suffer. Suddenly a warmth washes over her, she can feel it.. somewhere… is it.. could it be.. Lion… she can feel Lion.. turning to her brother, she claims Lion is indeed alive, she can feel her. Aldo closes his eyes, and offers that all they can do is hope so.
It all began with a stone, or so the legend says.
In ages past, a sentient jewel, enormous and beautiful, banished the darkness. Its many-colored light filled with world with life and brought forth mighty gods.
Bathed in that life, the world entered an age of bliss until, after a time the gods fell into slumber. That world was called Vana'diel. However, this age will not last. The great bane will devour the fair land of Vana'diel.
The ancient seal will be broken, awakening nightmares of ages past. The blood of innocents will soak the earth, and the world will fall into fear and despair.
But as one song rises clear above the roar of beasts…
We hold to one hope in these darkest of times.
That star is you, and the song is yours.
And someday, that hope will become our dreams…our prayers…
Shine forth, star of hope! Let your song ring out across all of Vana'diel! And what was split asunder will once more become whole. Complete and Inseparable for all eternity.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Deep within Delkfutt's Tower unaware of the epic battle in the sky, the last few remaining Zilart work diligently at the crystal power core of the tower. Suddenly the power flow begins to fluctuate violently as a reaction to Lion's bravery above. Wolfgang and his Ducal Guards securing the area are blown back my a massive explosion. When he comes to, he enters the control room to find all the zilart missing, and only a small boy. The boy appears to be in a coma and is taken to the town hospital. Dr. Monberaux, Wolfgang's once childhood friend tends to the boy, but can find now reason why he is in a coma. Wolfgang waits outside for word on the boy, but just as he awakens a mysterious figure in Zilart clothing with a strange eye piece appears. He is recognized as Nag'Molada, the chief envoy of Jeuno. Demanding the boy be released to him, Monberaux has no choice, but as the guards go to grab him they fall through him, as though he were not really there. Suddenly the boy is gone. Left behind, is a small pendent, which the doctor quickly picks up and hides. The Ducal Guards run off to search for the boy.. all but Nag'Molada.. who recognizes him..from somewhere..
It is at this time that strange rumors begin to surface through the towns people around Vana'diel. Fishermen tell tales of a great dragon rising from the ocean floor. Other travelers tell of crystals at the crags shattering into a million pieces. Nag'Molada wasting little time assigns Wolfgang and the Ducal guards to examine of the other crystals, he will deal with the the other 2 personally. Nag'Molada explains that deep within the core of a crag is a mothercrystal. These crystals have the light that keeps the world alive. Nag'Molada enters the first crag to find nothing wrong, but just then the little boy appears. Suddenly the entire crag begins to seep with a dark oozing glow. With the blinding flash of light, a vision of the Dawn maidens is seen. They discuss a final battle between Altana and Promathia, one that will destroy Vana'diel. With a poof, Nag'Molada finds himself outside the crag.
Meanwhile the commotion at the crags has drawn the attention of Cid, who has spent some time in studying them. Along with Mythril Musketeers Ayame and Naji he arrives to investigate another crag. It was just then that Wolfgang and the Ducal Guards arrive. Cid says he has received readings that the energy flow from the crystals has been rapidly fluctuating and reports of a great winged beast appearing in the north sea have alarmed him. He explains he's here to see if these events are possibly connected. Wolfgang tells him that he should leave now, Jeuno will handle it, but this only leads Cid to assume Jeuno had a part to play in this. Wolfgang simply ignores the threat of Cid¡¦s theory and says many who have tried to explore the crags so far have gone missing. Suddenly the shards of the crystal begin to glow as if affected by their presence. Suddenly they a knocked back off their chocobo's by a brilliant light.
Meanwhile at the last crag, Nag'Molada rushes to see if the crystal inside is safe from the mysterious boy. The boy appears just as Nag'Molada predicted he would, but this time Wolfgang and his men are there. Nag'Molada orders Wolfgang to kill the boy, but the guard captain is hesitant at first. Angered Nag'Molada says to do it, or he'll end up like his father. Wolfgang sighs with little choice and lunges at the boy. The boy stands their silently as the blade stabs into his body. Collapsed on the floor, the boy lays there silent. Wolfgang stands back in shock, as the boy slowly moves his arms, pushing himself up off the ground. Under him a dark empty light begins to ooze toward all corners of the room. The group stands back and with flash of light, he's gone…and so is Nag'Molada.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
In a lush foreign looking field Nag'Molada lays silent, 3 tarus in the distance watch in awe as the sky above them rips apart as a great dragon soars through the air. Noticing his body, they watch as he gets to his feet and stumbles towards the nearby caves to the west. As he enters, he slowly gets the feeling he is being watched, turning quickly he finds several soldiers in strange armor behind him. From the back of the soldiers appears a hume named Justinius, the captain of the Tavnazian Kights. He introduces himself the the 3 tarus who have been following him - The Chebukiki triplets. These three trouble makers are simply dismissed by Justinius for bugging their new guest. Nag'Molada seems as unable to believe he is in the destroyed city of Tavnazia as they are unable to believe he is of a good nature. Justinius explains for the last 2 years, these few survivors of the fateful battle here have held up in the Tavnazian Safehold, thelast refuge of escape. Though they were unable to flee the island, the location is a perfect one, as it is easily defendable from the remaining beastmen who spot the island. Wanting to learn more, Justinius believes he can arrange a meeting with their leader, but first Nag'Molada must prove himself. Despachiaire, an old elvaan man explains the local aquaducts have been plagued by a dark minotaur, if he could help kill it, their leader will see his deed and let him stay in the safehold. Nag'Molada seeing this as more of an opportunity to explore accepts the deal. Using his zilart powers he easily defeats the minotaur, but continues exploring. Deep within the catacombs he discovers a mysterious room with only a small box. Though unopenable he knows there is some importance to it. Returning to town he is greeted by the leader of Tavnazia, a young girl.
Known to the people of Tavnazia as the "Abhorrent One", Prishe, to her new ally that many monsters have been gathering near Cape Riverne, following the path of a great dragon. Nag'Molada notices the amulet around Prishe's neck is the same one as the mysterious boy wears. He explains how he arrived in Tavnazia, and questions where she got hers. Prishe simply questions if it wasn't a young burnette girl who gave it to him. He tells her of the strange Emptiness which is eating away at the mainland, but they know nothing of it. Retiring to think the sitation over, Nag'Molada leaves the stronghold. Just then Despachiaire enters to speak with Prishe about the dragon she has seen. He wants to know if the dragon is the same one as seen in the murals and paintings in the old cathedral of Al'taieu. The dragon's name - Bahamut.
In a nearby cliff, Ulmia, granddaughter of Despachiaire plays her harp and sings a lovely melody - "Lay of the Immortals". Nag'Molada listens in the distance humming along. Startled she turns to him. He explains to her that the song is not called "Lay of the Immortals", but is an ancient song with magical purposes called "Memoria de la S^tona". And there are more verses than she knows. The next verse tells of a great bane devouring Vana'diel and yet the gods will do nothing. He is about to continue, but suddenly his eyepiece flashes and bids her a farewell. Ulmia unable to resist begs him to tell her the next verse, but Nag'Molada simply says, the 3rd verse is for the God's alone to know.
Back on town Justinius reports that the clouds in the sky certainly point to Riverne. Prishe believes that if the dragon they saw was Bahamut, then the only reason could be that the gates of paradise have been opened as the legend says. Still unsure, she decides that perhaps the only way to find out for sure is to just go and ask Bahamut himself. Calling for people to go with her, she notices the 3 tarus are gone and so is Nag'Molada. Together, Ulmia and Prishe rush to Cpe Riverne. When they arrive they find the entire cape destroyed. Giant floating rocks amass within a grey cloud of mysterious energy. A small white light flickers nearby, touching it they are both sucked in.
On the otherside, the Chebukiki's and Nag'Molada are spotted going deeper into the maze of rocks. The two follow them deep into the floating caverns only to hear a strange singing. It is Nag'Molada singing the first two verses of Memoria de la S^tona! Suddenly Bahamut appears and lowers himself down the man. Bahamut and Nag'Molada greet eachother with open arms, as he thanks him for his sacrifice long go to keep the door to the gods shut. Bahamut recognizes Nag'Molada as Kuluu and is happy that his race has survived this long. But, if the Kuluu still exist then the pact they made long ago must still be kept. The opening of the gate shall usher in the end of mankind, as forseen by gatekeeper Yve'noile, who created the chamber of Eventide just for this purpose. Ulmia and Prish listen on in shock, with no clue of what they speak. Suddenly a massive armored airship appears, onboard on many cloaked men, with a strange blondehaired woman in command. Quickly surrounding Bahamut, they cast their zilart magic entangling him in their power. Bahamut screams at the realization that the Zilart still live too. Nag'Molada looks around in disbelief. Prishe jumps onto two of the zilart, knocking another out from behind. With a part of the chain down, Bahamut quickly breaks free and unleashes a furious roar. With a flash of brilliant light everyone vanishes. The last thing heard - "Foolish children, you will never break free of the chains of promathia.."
A vision of the mysterious boy on an icey mountain top can be seen, Bahamut teases him that his people are no more and he should give up hope. The boy screams they are alive, and born to exist as living creatures. Bahamut replies, the paradise od Al'taieu is no more, the Zilart are at an end. Now people will be set free of the chains.
Deep within a strange Zilart facility, Nag'molada approaches the strange woman from the armored airship. She scolds him for going there alone and seeing Bahamut, but questions his motives, becuase it was his fault it escaped. He asks her if she thinks becuase he is Kuluu that he is not a faithful servant of the Zilart. She simply replies, he has failed 3 times to capture the boy, do not fail her again. The issue with the boy must be resolved, and Nag'Molada believes he knows just how to do that and stop the emptiness.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
In North Gustaburg Prishe awakens to see an airship flying overhead. Jumping to her feet she rushes after it believing it to be the one from Riverne. Her running takes her to Bastok, there she harasses the locals into telling her of Airships and their creator, Cid. Just as she arrives at Cid's lab Ayame and Naji capture her and throw her into a holding cell. Conrelia decides to keep her company though, and talks with Prishe about who she is. When she hears of what transpired, she takes her to Cid. Informed of the armored airship and the hooded figures Cid realizes Jeuno has been secretly building armored airships since the first one was designed at the end of the Crystal War. Cid tells how 20 years ago he recieved an invite from Duke Kam'lanaut to work on a secret project that would win them the war. Cid took to watching the many Jeuno scientists and engineers, many of them hooded figures who rarely talked. He saw them conducting strange experiments around the crags of holla. He also explains that, it was indeed him that sent the mission north those many years ago. Someone had brought him a crystal from the northlands, and the power was so emense that he was convinced there was something up there that would be of great use. He was told, the piece he had was but a small bit of the stone they found there, now in Tavnazia, called the Star of Tavnazia. Prishe tells him of the return of bahamut, and Cid soon come to believe that the shattering of the crystals and the return of bahamut must all be linked… linked to Jeuno. Prish says she knows of someone in Jeuno who perhaps can help them, a friend in Tenshodo.
In Jeuno she enters Tenshodo asking for Grezzo, but Aldo greets her asking how she knows Grezzo. She tells him long ago she was told that if she were ever on the mainland and in trouble, to ask for the help of Grezzo. Aldo explains Grezzo was his father and sadly is dead. Prishe saddened by the loss asks Aldo instead to help her, she needs a way to return to her home. Aldo shocked says that she is not the first person to ask, there has already been someone to see him with a request to go to Tavnazia. She could easily join him.
In the Duke's Palace, the strange Zilart woman from the airship stands before a samurai from the far east. Her name Esha'ntarl, his Tenzen. He kneels down and asks why the Duke is not here himself. She dismisses his question with the fact that the duke is a busy man. She will take any issues he brings up to the duke when she sees him. Tenzen angered, believes this is no simple matter. The empitness which has begun to spring up here, has already begun devouring the 4 corners of his empire to the east. Those who see it have dreams of the keeper of the apocalypse. Esha'ntarl says she knows as little as he does, and they are working on a solution. Furious with her obvious lie, he tells her that they must know of the 5 shards of legend which rest in these lands. She is taken back by the outburst, asking him if he believes Jeuno is behind the emptiness. Explaining that Jeuno has protected the crystals for a very long time, and now with the eastern empire knowing of their existance, it would be bad for them to "fall into the wrong hands". Realizing the implied war against his people in her words, Tenzen backs down. She sys if he truely wants to help he can help them find the mysterious boy who seems to be linked to the empitness. She believes he is the keeper of the apocalypse and since he has appeared at the 3 other mothercrystals at the crags, it is possible he will appear at the 4th crystal in the northlands. She suggests that if he wishes to go there he had best find a guide.
In San d'Oria Ulmia slowly walks through the sister city of her homeland. Seeing the church she approaches and asks the the priests about the the song she had learned and the gateway to the gods. The priest explains that as pusnishment for attempting to open the gate long ago, the ancients were cursed by Promathia. He tells her that in San d'Oria they teach that to enter the gate of the gods and seek paradise, you must seek it and hold it within your heart. She asks about the curse, and the priest explains that they do not speak of the abhorrent one, for those who forget him, will forget the curse and it will lose it's power. But, if she truely wants to know to speak with a relative of the San d'Orian knight who went to the northlands of the infamous missions those 30 years ago.
In Carpenter's Landing, Louveracne a Knight of Mistalle, the outcast knights tells her that the count is dead, but that his wife still lives. If she wants to speak with her to go to the manor in town. Back in San d'Oria, Ulmia begins to recognized the manor, she had been there before. Inside she meets with Hinaree, the countess of Mistalle. Ulmia had only been a little girl when she was here last, but remembers her family and theirs were very close friends. Hinaree explains that perhaps if she wished to know more of the Gate of the Gods to speak with Cardinal Mildaurion. Ulmia explains the people of Tavnazia thought she was dead, but is told that perhaps she escaped. Ulmia shocked, is told that long ago the Cardinal's teachings believed that to reach paradise you must abandon all truth, but truth of what?!? Another question bugged Ulmia too, if the Cardinal was still alive, why had she not returned to her city?
Meanwhile in Windurst, the 3 Chebukikis explore their ancestrial home and realize they have no food, no money, and no ability to leave. SOOOO.. they decide to find their father, believing him to be in the town. First they approach Yoran-Oran, which of course lets Shantotto do what she does best, make fun of people. Yoran tries to explain he's not the father, and that he's only been to Tavnazia once to examine and artifact they had found. The Chebukikis suddenly decide he is far to poor to be their father, so they split during the tale of the artifacts discover in the Sea of Shu'meyo, and go to find their father again. Honoi-Gumoi, the richest taru in Windurst is their next target, as it becomes slowly clear they are looking for money more than a father. Of course the accusation of being their father is not only heard by Honoi, but a local reporter Kyume-Romeh. Throwing cash at the 3 tarus, Honoi runs off after the reporter to make sure the story doesn't get published. Next the 3 end up in the Opistery, where they question Tosuka-Parika about their father, but he says he would be far too old. They explain about their father and slowly it comes to light that their father was the infamous taru founder of the animastery - Karaha Baruha! The same who had saved Windurst 20 years ago, but at the same time went mad with power recently trying to destroy it! Finding their father dead, they decide they had enough with Windurst and head to Jeuno to try and find Nag'Molada.
Deep within the mysterious Zilart facility Wolfgang approaches Nag'Molada informing him the airship is ready for him. Nag'molada says he will not be joining them, he will be going alone, but if the boy appears to detain him. Wolfgang bows and leaves, and out of the shadows appears the 3 chebukikis. Nag'Molada turns to them, "it is all going according to plan".
Meanwhile in Jeuno, Ulmia arrives looking for Prishe at Tenshodo. She meets Aldo who explains Prishe went walking around town til the ship was ready. They talk about Magicite and it's role in the events, as they must be connected to the mother crystals as well. Suddenly one of the Tenshodo run in and inform Aldo and Ulmia that Prishe is at Dr. Monberaux's after collapsing at the cathedral! The two rush to Upper Jeuno. In the clinic, Tenzen watches over Prishe, Monberaux explains he had brought her here. Prishe rambles something about the keeper of the apocalypse… Tenzen's sword begins to shake and vibrate. Prishe covers here ears rolling on the bed. Ulmia and Aldo arrive, and Ulmia notices Prishe's amulet is gone. Ulmia asks the doctor if they can borrow the Amulet he found earlier, and places it around Prishe's neck.
They agree there must be some connection between the two amulets, but what? The amulet given to Prishe was given by the Cardinal Mildaurion herself! Monberaux mentions that the ducal guards have been speaking of seeing the boy in the ruins of Pso'xja to the north. Tenzen quickly embarks to the northlands. Deep within the ruins Tenzen discovers a strange room, though he hasn't found the boy he begins to feel a dark chill. Suddenly his sword begins to shake and in the distance he sees a figure laying on the floor. It's Prishe! Unconcious the girl lays before a glowing portal, from which the mysterious boy appears. Touching Prishe she begins to show signs of life. Just then a dark winged figure appears, Diabolos. Tenzen grabs his sword and backs away from the group realizing that they must be in the "Shrouded Maw" the gateway to the relm of dreams.. and this must be a dream itself. Drawing his sword it ingulfs with flame. Diabolos calls out to the sword recognizing it as Phoenix's Flame. Tenzen says he has come from around the world to request the assistance of Diabolos to defeat their common enemy of light. Diabolos laughs and says he has false hope, Phoenix is not whole and that emptiness is not without its reason. Instead he offers Tenzen the option to join him in his world, Dynamis, the world of dreams. Though the emptiness would consume his body, his sould could live on forever there. Prishe rises to her feet saying there is always hope. Suddenly Diabolos looks around, realizing that perhaps this dream is not his… but that of Prishe. Shocked, a blinding flash of light blinds them all throwing Tenzen back. When he awakes everyone is gone. Deciding it best to talk to consult Prishe on what had happened he heads back to Jeuno.
In town, Prishe is brought up to speed by Ulmia about what she discovered in San d'Oria. Tenzen arrives and realizes Prishe was concious for the entire dream. He explains that Diabolos is the terrestrial avatar of dreams, one of 5 powerful gods born of Vana'diel. Many eons ago, the 5 avatars fought a fierce battle against an evil pressence that attempted to envelop Vana'diel. Along with Diabolos was Phoenix, the bird of ressurection; Fenrir, the hound of the moon; Carbuncle, the keeper of the world; and Bahamut, Lord of the Skys. With Aldos help they decide that perhaps it's best to head back to Tavnazia and one last time try to convinced Bahamut to join them.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
In Tavnazia Prishe and her friends notices the people seem different. Greeting them Despachiare explains that much has happened since they vanished. The rumors of the Dragon King returning have drawn much attention from the outside world to their small "kingdom". Jeuno has set up trade routes and an envoy lead by Nag'molada has set up residence. Still uneasy about him, Despachiare asks them to join him in his private chambers. There Tenzen explains that he has come to try and reason with Bahamut, but the idea is quickly shot down until Nag'molada returns. Despachiare then answers his questions regarding Prishe. He says that poor Prishe is cursed. Justinius adds that while that may be the case she is indeed a miracle, though in recent days the people of Tavnazia believe her miracle may fade.
Meanwhile, overlooking her favorite cliff Ulmia plays her song once more. Unsure how to best protect her friend, she remembers back to her childhood. On this very same cliff, a little girl, Ulmia stood crying. Behind appeared Prishe, strangely in the same form she is today. Ulmia explains she didn't make it into the Tavnazian Choir. Prishe comforts her explaining that just because she didn't make it now doesn't mean it won't happen. The world is such a big place and there are far more important things than a choir. She says that Ulmia doesn't need to be in the choir to be able to sing, she can come to this cliff and sing all she wants. The distance the hinted figure of the Cardinal appears calling Prishe to come home.
Standing over the cliff, present day Ulmia gives thanks to Prishe speeking to herself how she did indeed get into the choir. Looking to the sky she prays to the Dawn Goddess for protection and guidance. Suddenly the shape of a dragon soars through the sky. She rushes back to the safehold to meet the others. Agreeing now is not the time to wait, Justinius and Ulmia head off to Riverne to find Bahamut and once more tempt fate. Tenzen seeing his opportunity tags along too. Behind them in the shadows the 3 Chebukikis follow.
In Riverne the 3 fiendish Tarus pop out of the shadows saying they've been sent to stop them from getting to Bahamut. Cherukiki decides to just cast warp on the 3 adventurers, but mistakenly casts warp on herself. Justinius yells for the others to continue on, he'll deal with the remaining Chebukikis. Deep within Rivernes floating rock fortress Tenzen and Ulmia fidn Bahamut, approaching himto question his motives. Suddenly portals begin to open, as dragons from all across Vana'diel begin to appear. Bahamut asks them to unite to defend the crystal. Tenzen stands before them and appeals Bahamut for help. The Dragon King laughs and simply mocks him. Unsheething Phoenix Tenzen blasts one of the wyrms. Tenzen says that although in size they are over insects, together there is nothing the people of Vana'diel can't do. Bahamut shocked calls out to Phoenix for an answer as to why it helps him. In reply it sings to him the new 4th verse to the now infamous song. "Long ago there was a child who came seeking Bahamut, a pact was made with that boy, and now it was to befulfilled. The light would be given to the crystals once more. Innocent blood spills onto the plains of Vana'deil. The world shudders as she is thrust into chaos and despair. Niether power nor destiny can bring an end to what has begun. However, through the storm of night, a star of glory shines brigt. Through the howling of the beast the sound rings clear. Shining star, echoing song you are our dreams and prayers." With that Bahamut is gone.
Back in Tavnazia, Tenzen explains that Phoenix gave him a vision, of long ago when the Ancients battled the Avatars and Bahamut fought in the greatest of all the battles at the gates of paradise. It was during this battle people would learn of the emptiness, the will of the twilight god, Promathia. Just then Nag'molada and Despachiare enter the room. Despachiare explains the connection between Promathia and Vana'diel. He calls him the Lord of Chaos and that he has cursed all the peoples of Vana'diel. The only way to rid themselves of it is to forget Promathia, which explains why Tenzen's people knew nothing of Promathia. The group shocked, bickers with eachother about the possibility of the end of the world. Tenzen tells them not to worry and that Jeuno will deal with Bahamut. He then demands that Prishe's amulet be turned over to him. Tenzen and Ulmia quickly go to find her.
In her room, they warn her of Nag'moladas demands. It is here the history of Prishe is revealed. Long ago, she was the victim of an accident. Her family dead she was the only one left. Ageless, after touching some artifact deep within the church catacombs. She has immortality. Tenzen doesn't seem to understand though, why her people would want to hide her away and call her such things as "The abhorrent one". Out of ideas, but wanting to keep Prishe and the Amulet safe, they begin to go over ideas on what to do next. Prishe then offers a suggestion of her own, why not take this to Promathia himself. And she just happens to know how, deep within the Sacrarium.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." – Doug Walker
Blue KJ Admin replied
731 weeks ago